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m (Undid edit by 213.205.240.43: normally I would let other people take care of this, but since all of this information was made by a vandal, I would like to ask for proof.) Tag: Undo |
(Information present in the Japanese atwiki (Meshima handled)) |
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*{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}} | *{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}} | ||
=={{SSBU| | =={{SSBU|Link}}== | ||
*{{ | *{{change|The amimation for crouching when holding an item has been updated}} | ||
*{{ | |||
*{{change| | =={{SSBU|Kirby}}== | ||
*{{buff|[[Up aerial]] has less ending lag (FAF 40 → 38).}} | |||
*{{change|The animation for [[Final Cutter]] has been updated.}} | |||
=={{SSBU| | =={{SSBU|Luigi}}== | ||
*{{ | *{{buff|Up aerial has less ending lag (FAF 30 → 27).}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
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=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{nerf|Dash Attack's knockback was reduced (140 -> 130)}} | *{{nerf|Dash Attack's knockback growth was reduced (140 -> 130)}} | ||
*{{change|{{b|Toad|move}} | *{{change|The animation for {{b|Toad|move}} was updated}} | ||
=={{SSBU| | =={{SSBU|Marth}}== | ||
*{{ | *{{change|The amimation for swinging with a battering weapon has been updated}} | ||
=={{SSBU| | =={{SSBU|Lucina}}== | ||
*{{ | *{{change|The amimation for swinging with a battering weapon has been updated}} | ||
=={{SSBU| | =={{SSBU|Mewtwo}}== | ||
*{{ | *{{nerf|[[Disable]] has more ending lag (FAF 47 → 52).}} | ||
=={{SSBU| | =={{SSBU|Dark Pit}}== | ||
*{{ | *{{nerf|[[Up throw]]'s ending lag has been increased ([[FAF]] 33 → 38), making it identical to Pit's.}} | ||
=={{SSBU|Meta Knight}}== | =={{SSBU|Meta Knight}}== | ||
*{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}} | *{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}} | ||
=={{SSBU|Wii Fit Trainer}}== | |||
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | |||
=={{SSBU|Sonic}}== | |||
*{{change|The amimation for crouching when holding an item has been updated}} | |||
*{{change|The amimation for swinging with a battering weapon has been updated}} | |||
=={{SSBU| | =={{SSBU|Wii Fit Trainer}}== | ||
*{{ | *{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | ||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
*{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}} | *{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}} | ||
=={{SSBU|Shulk}}== | |||
*{{change|The second victory pose's animation has been updated.}} | |||
=={{SSBU|Bowser Jr.}}== | |||
*{{buff|Bowser Jr. has super armor for a longer duration during [[Abandon Ship!]].}} | |||
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using [[Abandon Ship!]].}} | |||
=={{SSBU|Bayonetta}}== | |||
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | |||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | |||
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}} | |||
=={{SSBU|Inkling}}== | |||
*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}} | |||
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}} | |||
=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
*{{change|[[Space Pirate Rush]] has three additional animations.}} | *{{change|[[Space Pirate Rush]] has three additional animations.}} | ||
=={{SSBU| | =={{SSBU|Incineroar}}== | ||
*{{ | *{{change|Various animations have been adjusted.}} | ||
**Idle animations | |||
**Walking animations and running animations | |||
**Landing animations | |||
**Crouching whilst holding an item | |||
**Shielding | |||
**Side and down taunts whilst facing right. | |||
==References== | ==References== |
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