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In a multi-man or horde battle (refers to "Team (character)"), the player fights multiple copies of another character. The opponent team will usually attack in groups of three, but they have lower handicap than usual, making them easier to get KO'd by the player and more difficult for them to KO the player. | In a multi-man or horde battle (refers to "Team (character)"), the player fights multiple copies of another character. The opponent team will usually attack in groups of three, but they have lower handicap than usual, making them easier to get KO'd by the player and more difficult for them to KO the player. | ||
In ''Super Smash Bros.'', the multi-man battles are: 18 | In ''Super Smash Bros.'', the multi-man battles are: 18 {{SSB|Yoshi}}s (Stage 2), 10 {{SSB|Kirby}}s (Stage 7) and the [[Fighting Polygon Team]] (Stage 10). | ||
In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the same color what the player chose if the player faces off 10 copies of the character picked. In ''Brawl'', 25 playable characters may be fought as multi-man opponents. Exceptions In ''Brawl'' are ''The Legend of Zelda'' characters on stage 1, [[Yoshi]] and the ''Donkey Kong'' characters on stage 2 and the ''[[Pokémon (universe)|Pokémon]]'' characters on stage 3. | In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the same color what the player chose if the player faces off 10 copies of the character picked. In ''Brawl'', 25 playable characters may be fought as multi-man opponents. Exceptions In ''Brawl'' are ''The Legend of Zelda'' characters on stage 1, [[Yoshi]] and the ''Donkey Kong'' characters on stage 2 and the ''[[Pokémon (universe)|Pokémon]]'' characters on stage 3. | ||
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In ''Brawl'', ''Smash 4'' and ''Ultimate'', Master Hand and Crazy Hand will both appear at the start of the fight. | In ''Brawl'', ''Smash 4'' and ''Ultimate'', Master Hand and Crazy Hand will both appear at the start of the fight. | ||
The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together, they make up only a single form of the true final battle against [[Master Core]], a multi-stage boss with powerful and hard-to-dodge moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle. | The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together, they make up only a single form of the true final battle against [[Master Core]], a multi-stage boss with powerful and hard-to-dodge moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle. | ||
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In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards. Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win. | In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards. Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win. | ||
In ''Ultimate'', the boss fought depends on the player character and is not always Master Hand. For example, {{SSBU|Mario}} and {{SSBU|Captain Falcon}} faces {{SSBU|Giga Bowser}} and {{SSBU|Kirby}} fights [[Marx]]. Sometimes the boss is fought before the final stage. For example, {{SSBU|Mega Man}} fights [[Galleom]] in the round before fighting {{SSBU|Dr. Mario}} and {{SSBU|Mewtwo}} (as a nod to Wily's [https://megaman.fandom.com/wiki/Alien alien] form from ''Mega Man 2''). Some fighters don't face any bosses at all, such as {{SSBU|Jigglypuff}}, who fights [[Giant Donkey Kong]]. | |||
==Music== | ==Music== |
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