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{{Infobox Character | {{Infobox Character | ||
|name = Mario | |name = Mario | ||
|image = {{tabber|title1=Classic|tab1=[[File: | |image = {{tabber|title1=Classic|tab1=[[File:FAir.png|x240px]]|title2=Builder|tab2=[[File:7GrandDad.png|x240px]]|title3=Wedding|tab3=[[File:Mario-Alt7 SSBU.png|x240px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
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|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
{{cquote|''Mario is an all-around fighter who uses his | {{cquote|''Mario is an all-around fighter who uses his w̶i̶d̶e̶ ̶v̶a̶r̶i̶e̶t̶y̶ ̶o̶f̶ ̶t̶e̶c̶h̶n̶i̶q̶u̶e̶s̶ '''FORWARD AERIAL''' to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was suggested to appear in the then unnamed ''Ultimate'' in its first [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer] on June 12th, 2018 alongside the rest of the returning roster. Mario is classified as fighter #01. | '''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was suggested to appear in the then unnamed ''Ultimate'' in its first [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer] on June 12th, 2018 alongside the rest of the returning roster. Mario is classified as fighter #01. | ||
Captain Lou Albano reprises his role as Mario in ''Ultimate'', albiet through recycled clips from ''The Super Mario Bros. Super Show.'' | |||
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Like in the majority of his games and spin-offs, Mario is intended to be a balanced character in terms of attributes, possessing average [[walking]], [[dash]]ing and [[falling speed]]s, [[air acceleration]], [[gravity]] and [[weight]]. However, he also has high [[air speed]] and [[jump]] power. These balanced stats do not give Mario the edge when it comes to overall movement, but they nevertheless make him adept at most situations where a key attribute is needed to gain the advantage, which when combined with his very quick frame data, grants Mario a very effective [[neutral game]]. As a result, despite his attributes implying a jack-of-all-trades type of character, Mario is more of a rushdown character in practice. | Like in the majority of his games and spin-offs, Mario is intended to be a balanced character in terms of attributes, possessing average [[walking]], [[dash]]ing and [[falling speed]]s, [[air acceleration]], [[gravity]] and [[weight]]. However, he also has high [[air speed]] and [[jump]] power. These balanced stats do not give Mario the edge when it comes to overall movement, but they nevertheless make him adept at most situations where a key attribute is needed to gain the advantage, which when combined with his very quick frame data, grants Mario a very effective [[neutral game]]. As a result, despite his attributes implying a jack-of-all-trades type of character, Mario is more of a rushdown character in practice. | ||
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Overall, Mario has many clear strengths, and very few glaring weaknesses. Despite being intended as a jack-of-all-trades character, his very quick speed overall and largely reliable combo ability allows him to get the edge easily against most characters, as it is hard to escape from him once he gets to combo the opponent, while being easy for him to escape and regain the advantage. However, because of his low range, Mario must almost always fight in close quarters. Mario has to be very careful off-stage as well in spite of his viable edgeguarding game, as a single vent in his defenses can cause him to be unable to recover. | Overall, Mario has many clear strengths, and very few glaring weaknesses. Despite being intended as a jack-of-all-trades character, his very quick speed overall and largely reliable combo ability allows him to get the edge easily against most characters, as it is hard to escape from him once he gets to combo the opponent, while being easy for him to escape and regain the advantage. However, because of his low range, Mario must almost always fight in close quarters. Mario has to be very careful off-stage as well in spite of his viable edgeguarding game, as a single vent in his defenses can cause him to be unable to recover. | ||
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Comparatively to other fighters, Mario has received very few major direct changes in his transition from ''SSB4'' to ''Ultimate'', possibly less than any other fighter. However, changes and overhauls to pre-established mechanics from ''SSB4'' to ''Ultimate'' have impacted Mario to a higher degree, resulting in a healthy mix of buffs and nerfs overall. | Comparatively to other fighters, Mario has received very few major direct changes in his transition from ''SSB4'' to ''Ultimate'', possibly less than any other fighter. However, changes and overhauls to pre-established mechanics from ''SSB4'' to ''Ultimate'' have impacted Mario to a higher degree, resulting in a healthy mix of buffs and nerfs overall. | ||
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Overall, Mario hasn't truly been buffed or nerfed from ''Smash 4'', as both his buffs and nerfs impact him to a similar degree. Nevertheless, he has amassed highly strong results in the early metagame of ''Ultimate'', and is currently represented by notable players such as {{Sm|Prodigy}}, {{sm|Dark Wizzy}}, {{sm|Zenyou}}, {{sm|MastaMario}}, and {{sm|Super Dan}}. This indicates that Mario is still a viable character due to his representation, but it is unknown how strong he is compared to other fighters. | Overall, Mario hasn't truly been buffed or nerfed from ''Smash 4'', as both his buffs and nerfs impact him to a similar degree. Nevertheless, he has amassed highly strong results in the early metagame of ''Ultimate'', and is currently represented by notable players such as {{Sm|Prodigy}}, {{sm|Dark Wizzy}}, {{sm|Zenyou}}, {{sm|MastaMario}}, and {{sm|Super Dan}}. This indicates that Mario is still a viable character due to his representation, but it is unknown how strong he is compared to other fighters. | ||
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*{{change|As with all [[veteran]]s returning from ''Smash 4'', Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to his design in ''Brawl''.}} | *{{change|As with all [[veteran]]s returning from ''Smash 4'', Mario's model features a more subdued color scheme. His clothing and hair now feature simple detailing, similar to his design in ''Brawl''.}} | ||
*{{change|Mario's standard cap has been replaced by {{b|Cappy|Mario}} from ''{{s|mariowiki|Super Mario Odyssey}}''. Cappy's eyes can appear during [[Super Jump Punch]], but he otherwise has no effect on gameplay.}} | *{{change|Mario's standard cap has been replaced by {{b|Cappy|Mario}} from ''{{s|mariowiki|Super Mario Odyssey}}''. Cappy's eyes can appear during [[Super Jump Punch]], but he otherwise has no effect on gameplay.}} | ||
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*{{change|Mario's sleeping animation is mirrored. He now faces the screen instead of away.}} | *{{change|Mario's sleeping animation is mirrored. He now faces the screen instead of away.}} | ||
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*{{buff|Like all characters, Mario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}} | *{{buff|Like all characters, Mario's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}} | ||
*{{buff|Mario walks slightly faster (1.1 → 1.155).}} | *{{buff|Mario walks slightly faster (1.1 → 1.155).}} | ||
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*{{nerf|Air dodge has significantly more ending lag (FAF 33 → 53).}} | *{{nerf|Air dodge has significantly more ending lag (FAF 33 → 53).}} | ||
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*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Consecutive uses of the first hit of neutral attack are faster (9 → 6 frames).}} | **{{buff|Consecutive uses of the first hit of neutral attack are faster (9 → 6 frames).}} | ||
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**{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|mariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}} | **{{change|Down smash's animation has been altered, resembling both the {{s|mariowiki|Sweep Kick}} move from ''{{s|mariowiki|Super Mario 64}}'', and the break dance Mario performs on the cover of ''{{s|mariowiki|Dance Dance Revolution: Mario Mix}}''.}} | ||
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*{{buff|All aerials have reduced landing lag (10 frames → 6 (neutral), 26 frames → 17 (forward), 12 frames → 6 (back, up), 19 frames → 15 (down)).}} | *{{buff|All aerials have reduced landing lag (10 frames → 6 (neutral), 26 frames → 17 (forward), 12 frames → 6 (back, up), 19 frames → 15 (down)).}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
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**{{change|The final hit has an altered animation involving Mario spreading his limbs out. The vortex emitted around him is also larger.}} | **{{change|The final hit has an altered animation involving Mario spreading his limbs out. The vortex emitted around him is also larger.}} | ||
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*{{nerf|All [[grab]]s have increased ending lag (FAF 29 → 35 (standing), 36 → 43 (dash), 34 → 37 (pivot)).}} | *{{nerf|All [[grab]]s have increased ending lag (FAF 29 → 35 (standing), 36 → 43 (dash), 34 → 37 (pivot)).}} | ||
*{{nerf|Dash and pivot grab have slightly more startup lag (frame 8 → 9 (dash), 9 → 10 (pivot)).}} | *{{nerf|Dash and pivot grab have slightly more startup lag (frame 8 → 9 (dash), 9 → 10 (pivot)).}} | ||
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**{{buff|Edge attack deals more damage (7% → 9%).}} | **{{buff|Edge attack deals more damage (7% → 9%).}} | ||
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*[[Fireball]]: | *[[Fireball]]: | ||
**{{buff|Fireball has less ending lag (FAF 53 → 50), improving its safety.}} | **{{buff|Fireball has less ending lag (FAF 53 → 50), improving its safety.}} | ||
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**{{nerf|Mario Finale has less knockback than it did before, where it used to drag opponents far to the side at low percents or KO opponents at around 30%. Because of this change, it KOs later than before, requiring the opponent to be at 55% or higher.}} | **{{nerf|Mario Finale has less knockback than it did before, where it used to drag opponents far to the side at low percents or KO opponents at around 30%. Because of this change, it KOs later than before, requiring the opponent to be at 55% or higher.}} | ||
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'''{{GameIcon|ssbu}} 2.0.0''' | '''{{GameIcon|ssbu}} 2.0.0''' | ||
*{{buff|[[Dash attack]]'s launch angle has been lowered (60° (clean)/58° (late) → 50°/48°). This makes the move more effective for edgeguarding.}} | *{{buff|[[Dash attack]]'s launch angle has been lowered (60° (clean)/58° (late) → 50°/48°). This makes the move more effective for edgeguarding.}} | ||
*{{buff|The [[Final Smash Meter]] version of [[Mario Finale]] has a higher knockback multiplier (x0.9 → x0.91).}} | *{{buff|The [[Final Smash Meter]] version of [[Mario Finale]] has a higher knockback multiplier (x0.9 → x0.91).}} | ||
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*Mario can [[wall jump]]. | *Mario can [[wall jump]]. | ||
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|fsdesc=Rears his arms back before thrusting them forward to generate and launch two gigantic Fireballs, which trap and repeatedly damage any opponents in their path. | |fsdesc=Rears his arms back before thrusting them forward to generate and launch two gigantic Fireballs, which trap and repeatedly damage any opponents in their path. | ||
}} | }} | ||
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*Jumps out of a {{s|mariowiki|Warp Pipe}} punching his right fist in the air while shouting "'''FORWARD AERIAL'''!". | *Jumps out of a {{s|mariowiki|Warp Pipe}} punching his right fist in the air while shouting "'''FORWARD AERIAL'''!". | ||
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*'''Up taunt''': Turns his back to the camera and gives a thumbs-up, while smiling. The pose Mario strikes resembles a piece of [[mariowiki:File:Mario thumbs-up.png|promotional artwork]] first released for {{s|mariowiki|Club Nintendo}}, but without the wink. | *'''Up taunt''': Turns his back to the camera and gives a thumbs-up, while smiling. The pose Mario strikes resembles a piece of [[mariowiki:File:Mario thumbs-up.png|promotional artwork]] first released for {{s|mariowiki|Club Nintendo}}, but without the wink. | ||
*'''Side taunt''': Cheerfully tosses {{s|mariowiki|Cappy}} in a circle, saying "FORWARD AERIAL!", then grabs him out of midair and puts him back on his head. Based on the {{s|mariowiki|Cap Throw}} from ''Super Mario Odyssey''. | *'''Side taunt''': Cheerfully tosses {{s|mariowiki|Cappy}} in a circle, saying "FORWARD AERIAL!", then grabs him out of midair and puts him back on his head. Based on the {{s|mariowiki|Cap Throw}} from ''Super Mario Odyssey''. | ||
*'''Down taunt''': Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from ''[[Donkey Kong (game)|Donkey Kong]]''. | *'''Down taunt''': Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
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*Moves his head from left to right and holds his fist in front of his face. | *Moves his head from left to right and holds his fist in front of his face. | ||
*Adjusts his hat. | *Adjusts his hat. | ||
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*Winds up for a punch and steps forward while punching in front of the screen. | *Winds up for a punch and steps forward while punching in front of the screen. | ||
*Makes fire explode from his palm and strikes a pose. This pose is somewhat similar to his ''Super Smash Bros. 4'' artwork. | *Makes fire explode from his palm and strikes a pose. This pose is somewhat similar to his ''Super Smash Bros. 4'' artwork. | ||
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</gallery> | </gallery> | ||
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<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|Ally|Canada}} - The best Mario player in Canada. Placed 2nd at {{Trn|Battle of BC 3}} with wins over {{Sm|ESAM}} and {{Sm|Nurse}}. | *{{Sm|Ally|Canada}} - The best Mario player in Canada. Placed 2nd at {{Trn|Battle of BC 3}} with wins over {{Sm|ESAM}} and {{Sm|Nurse}}. | ||
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*{{Sm|Zenyou|USA}} - Placed 33rd at {{Trn|GENESIS 6}}. Has wins over {{Sm|Larry Lurr}}, {{Sm|Razo}}, Rich Brown, Slither2Hunter, and {{Sm|Nicko}}. | *{{Sm|Zenyou|USA}} - Placed 33rd at {{Trn|GENESIS 6}}. Has wins over {{Sm|Larry Lurr}}, {{Sm|Razo}}, Rich Brown, Slither2Hunter, and {{Sm|Nicko}}. | ||
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In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various [[universe]]s fought on a [[home stage]] from that universe. The Japanese title and overall concept are also similar to ''Super Mario Odyssey'', where Mario would travel to different kingdoms. | In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various [[universe]]s fought on a [[home stage]] from that universe. The Japanese title and overall concept are also similar to ''Super Mario Odyssey'', where Mario would travel to different kingdoms. | ||
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[[Credits]] roll after completing Classic Mode. Completing it as Mario has "Super Mario Bros.: The Lost Levels Medley" accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Mario has "Super Mario Bros.: The Lost Levels Medley" accompany the credits. | ||
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Mario's Classic Mode character unlock tree includes the following characters in order: | Mario's Classic Mode character unlock tree includes the following characters in order: | ||
#{{SSBU|Sonic}} | #{{SSBU|Sonic}} | ||
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Each character can be unlocked by clearing Mario's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Donkey Kong}}'s character unlock tree, starting with {{SSBU|Bowser}}. Furthermore, Mario's tree can also be accessed by completing another starter character's unlock tree, then clearing Classic Mode with any character within. | Each character can be unlocked by clearing Mario's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Donkey Kong}}'s character unlock tree, starting with {{SSBU|Bowser}}. Furthermore, Mario's tree can also be accessed by completing another starter character's unlock tree, then clearing Classic Mode with any character within. | ||
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[[File:False characters SSBU.png|thumb|200px|left|False Mario along with the other Puppet Fighters.]] | [[File:False characters SSBU.png|thumb|200px|left|False Mario along with the other Puppet Fighters.]] | ||
[[File:WoL-01Mario.jpg|thumb|Finding Mario in World of Light]] | [[File:WoL-01Mario.jpg|thumb|Finding Mario in World of Light]] | ||
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{{clrl}} | {{clrl}} | ||
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{{-}} | {{-}} | ||
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Mario's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 300 coins. Unlocking Mario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | Mario's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 300 coins. Unlocking Mario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
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</center> | </center> | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
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<gallery> | <gallery> | ||
Mario and Rathalos artwork.jpg|Mario and Rathalos artwork, as posted on the official Japanese Monster Hunter Twitter account. | Mario and Rathalos artwork.jpg|Mario and Rathalos artwork, as posted on the official Japanese Monster Hunter Twitter account. | ||
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</gallery> | </gallery> | ||
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{{#widget:YouTube|id= | {{#widget:YouTube|id=nF-xdiL7Nr0|width=640|height=360}} | ||
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[[File:Mario eaten by darkness.png|thumb|200px|Mario "dies" in the bad ending.]] | [[File:Mario eaten by darkness.png|thumb|200px|Mario "dies" in the bad ending.]] | ||
*The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking {{SSBU|Squirtle}} off of a {{s|mariowiki|Pipe}} on [[Mushroomy Kingdom]]. This is likely a reference to the series' common [[Koopa Troopa]] enemies, which are also turtles. | *The segment during the E3 2018 Nintendo Direct focusing on his new Builder suit features Mario knocking {{SSBU|Squirtle}} off of a {{s|mariowiki|Pipe}} on [[Mushroomy Kingdom]]. This is likely a reference to the series' common [[Koopa Troopa]] enemies, which are also turtles. | ||
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*Looking underneath Mario's Wedding costume reveals a gap between his shirt and pants.<ref>[https://imgur.com/Ri57BPY]</ref> | *Looking underneath Mario's Wedding costume reveals a gap between his shirt and pants.<ref>[https://imgur.com/Ri57BPY]</ref> | ||
== | ==Up Tilt== | ||
<references /> | <references /> | ||
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[[Category:Mario (SSBU)| ]] | [[Category:Mario (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
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