Double-Edge Dance: Difference between revisions

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'''Double-Edge Dance''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination''), often abbreviated '''DED''', is [[Roy]] and [[Chrom]]'s [[side special move]].
'''Double-Edge Dance''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination''), often abbreviated '''DED''', is [[Roy]] and [[Chrom]]'s [[side special move]].


It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, the third hit inputted downwards and the last hit inputted in any direction deal a [[flame|fire]] effect. Chrom's Double-Edge Dance doesn't have a fire effect, however.
It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, the third hit inputted downwards (in ''Melee'' only) and the last hit inputted in any direction deal a [[flame|fire]] effect. Chrom's Double-Edge Dance doesn't have a fire effect, however.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act identically to Marth's version.  
Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act identically to Marth's version.  


The unique attributes of Double-Edge Dance have now been removed: the third hit no longer acts as a flame-infused strong hit, and now chains into the fourth hit, which acts as the finisher. Additionally, all angles of the first three swings now connect into the ending hit. As a result, its only functional difference is the placement of the sweetspot. Like Dancing Blade, it is now an integral move for damage-racking, catching landings and shield-pressuring when the opponent is close.  
The unique attributes of Double-Edge Dance have now been removed: the third hit no longer acts as a flame-infused strong hit, and now chains into the fourth hit, which acts as the finisher. Additionally, all angles of the first three swings now connect into the ending hit. As a result, its only functional difference is the placement of the sweetspot and the flame effect on the final hit. Like Dancing Blade, it is now an integral move for damage-racking, catching landings and shield-pressuring when the opponent is close.  


As Roy shares Marth's technical changes from ''Melee'' to ''Smash 4'', Double-Edge Dance now require less technical precision to input in a row and makes the attack easier to combo, but suffers from similar issues with connecting together at higher percentages.
As Roy shares Marth's technical changes from ''Melee'' to ''Smash 4'', Double-Edge Dance now require less technical precision to input in a row and makes the attack easier to combo, but suffers from similar issues with connecting together at higher percentages.
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Double-Edge Dance returns as Roy's side special move in ''Ultimate''. Much like in ''Smash 4'', Double-Edge Dance has received identical buffs to match Marth's Dancing Blade: each swing transitions significantly faster and can be [[buffer]]ed, all hits have altered animations, and the final downward hit hits only four times. However, the first swing has higher startup, making it easier to predict.
Double-Edge Dance returns as Roy's side special move in ''Ultimate''. Much like in ''Smash 4'', Double-Edge Dance has received identical buffs to match Marth's Dancing Blade: each swing transitions significantly faster and can be [[buffer]]ed, all hits have altered animations, and the final downward hit hits only four times. However, the first swing has higher startup, making it easier to predict.


{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares this special move. As Chrom's [[list of swords#falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback. As a result, his version is effectively a stronger version of {{SSBU|Lucina}}'s Dancing Blade.
{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares this special move. As Chrom's [[list of swords#falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback; the final hit also lacks flame properties as well. As a result, his version is effectively a stronger version of {{SSBU|Lucina}}'s Dancing Blade.


==Customization==
==Customization==
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