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|ssbgame1 = SSBU | |ssbgame1 = SSBU | ||
|availability = [[Downloadable content (SSB4)|Downloadable]] | |availability = [[Downloadable content (SSB4)|Downloadable]] | ||
|tier = | |tier = SSS | ||
|ranking = 1 | |ranking = 1 | ||
}} | }} | ||
:{{cquote|Bayonetta | :{{cquote|Bayonetta Ruins the Meta!|cite=Introduction Tagline}} | ||
'''Bayonetta''' ({{ja| | '''Bayonetta''' ({{ja|ベヨネッタが壊れています|Beyonetta ga kowarete imasu}}, ''Bayonetta is [[broken]]'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', and is the seventh and final [[Downloadable content (SSB4)|downloadable character]]. She was announced alongside {{SSB4|Corrin}} during the [[Nintendo Direct#Super Smash Bros. - Final Video Presentation (December 15, 2015)|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015 and both were released on February 3rd, 2016. She is the sixth third-party character to be introduced in ''SSB4'', following fellow [[SEGA]] character {{SSB4|Sonic}}, [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}} and [[Square Enix]]'s {{SSB4|Cloud}}. Mayonetta was added to the game as the winner of the [[Super Smash Bros. 4 Official Site|Smash Bros. Fighter Ballot]], being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 worldwide among realizable characters. Her default appearance is based on her redesign for ''[http://bayonetta.wikia.com/wiki/Bayonetta_2 Bayonetta 2]'', but with slightly modified proportions, most notably in her height. Bayonetta's English voice actress, Hellena Taylor, and her Japanese voice actress, Atsuko Tanaka, both reprise their roles in ''Super Smash Bros. 4''. | ||
Bayometta Knight currently ranks 1st out of 55 on the tier list, a huge improvement over her placement in ''Brawl'' where she was ranked 39th out of 38 characters making her the highest-ranked DLC character, sole representative, newcomer, and third-party character, in addition to being the most broken and highest ranked character overall. Brokenetta's top placing is primarily due to her powerful combo game; almost all of her attacks can reliably combo into one another, leading to powerful 50/50 mixups at high percentages, and she even has [[zero-to-death]] potential. Furthermore, a majority of her best KO attacks can be easily comboed into, and she can also start combos by using [[Witch Time|Witch Crime]] or [[Bat Within|Fat Within]] on opponents who make mistakes, giving her a safe approach; further bolstering her approach is a number of decent zoning options, such as [[Bullet Climax]] and her unique [[Bullet Arts]]. Top tiernetta also boasts a long, safe recovery with both [[After Burner Kick]] and [[Witch Twist|Witch "kills you at 0% with full rage" Twist]] granting significant distance, directional flexibility, and enormous hitboxes, which is further supplemented with her ability to [[wall jump]] and [[wall cling]]. She herself is capable of edge-guarding many characters with her quick aerials, including several which can become [[sex kick]]s if held and a number of powerful grounded options as well, such as a large and powerful [[meteor]] smash in her down smash. | |||
Although | Although Bustednetta is widely considered to be the best character in ''Smash 4'', she still has her weaknesses believe it or not. Pay $5.99 to win's primary flaw is her poor frame data on the ground, with many of her grounded attacks coming out on frame 9 or later, as well as frequently having high cooldown lag, especially on her smash attacks. Some of her specials gain more landing lag the more she uses them in the air, making her landings relatively exploitable if her combos whiff. Because of their high lag, her attacks are unsafe on shield while also dealing minimal shield damage. Furthermore, despite her long recovery, Lightonetta is still considered a lightweight, and when considering her large [[hurtbox]], she is easier to hit and KO than most other characters. Finally, players must exercise caution with her Witch Time, due to its poor effectiveness on multi-hitting moves, and its lowering efficiency if used too often. Her flaws are outshined by her overwhelming strengths, however, and thus, Nettabayo still remains at first place on the tier list. | ||
Nayobetta has historically achieved excellent tournament results and representation, even after she received infamous nerfs in 1.1.6, with {{Sm|Pink Fresh}} winning [[2GGT: KTAR Saga]] with her, along with players like {{Sm|Mistake}} and {{Sm|CaptainZack}} placing high in nationals such as [[Super Smash Con 2017]] and [[GENESIS 4]] respectively, while {{Sm|Salem}} most notably achieved success from winning [[EVO_2017|EVO 2017]], [[DreamHack Atlanta 2017]], [[2GGC: Fire Emblem Saga]] and recently [[Shine 2018]]. Additionally, {{Sm|Lima}} took first place over {{Sm|CaptainZack}} at [[EVO 2018]], both while maining Ragonetta. | |||
==Attributes== | ==Attributes== | ||
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==Update history== | ==Update history== | ||
Bayonetta has been noticeably nerfed in game updates since her debut. She was at first slightly nerfed in [[1.1.5]]: her up and forward smash are slightly weaker, her down aerial's animation has more ending lag, her [[Heel Slide]] has more ending lag, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance. | Bayonetta has been noticeably nerfed in game updates since her debut due to how broken Sakurai and his team made her when she was initially released. She was at first slightly nerfed in [[1.1.5]]: her up and forward smash are slightly weaker, her down aerial's animation has more ending lag, her [[Heel Slide]] has more ending lag, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance. | ||
However, [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier in general to escape: her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter is less powerful, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, non-input ABK has increased knockback scaling that renders it worse for comboing at high percents, input ABK's vertical launch angle is now a more horizontal launch angle that only combos into non-input ABK at high percents, (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages. Despite these changes, however, people have compared her to {{SSB4|Diddy Kong}} in that while she initially seemed to be much less effective after her nerfs, her greatest strengths have remained intact. As a result, while she is no longer the best character in the game by a considerable margin, she is still | However, [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier in general to escape: her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter is less powerful, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, non-input ABK has increased knockback scaling that renders it worse for comboing at high percents, input ABK's vertical launch angle is now a more horizontal launch angle that only combos into non-input ABK at high percents, (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages. Despite these changes, however, people have compared her to {{SSB4|Diddy Kong}} in that while she initially seemed to be much less effective after her nerfs, her greatest strengths have remained intact. As a result, while she is no longer the best character in the game by a considerable margin, she is still the best character in the game so her nerfs were ultimately futile. | ||
Version [[1.1.8]] was released on April 1st 2019 which nerfed Bayonetta once again although she only received a small nerf. | |||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
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'''{{GameIcon|ssb4}} [[1.1.6]]''' | '''{{GameIcon|ssb4}} [[1.1.6]]''' | ||
{{UpdateList/1.1.6|char=Bayonetta}} | {{UpdateList/1.1.6|char=Bayonetta}} | ||
'''{{GameIcon|ssb4}} [[1.1.8]]''' | |||
*{{nerf|Witch Time's duration is 1 frame shorter if Bayonetta counters an attack which deals over 30%.}} | |||
==Moveset== | ==Moveset== | ||
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|usname=Witch Twist | |usname=Witch Twist | ||
|usdmg=3% (hit 1, grounded), 2% (hit 1, aerial), 0.2% (hits 2-6), 3% (hit 7) | |usdmg=3% (hit 1, grounded), 2% (hit 1, aerial), 0.2% (hits 2-6), 3% (hit 7) | ||
|usdesc=[http://bayonetta.wikia.com/wiki/Witch_Twist An ascending, corkscrew pistol-whip]. It hits multiple times, but covers minimal vertical distance and extremely minimal horizontal distance, similarly to [[Rising Uppercut]]. Despite this, Witch Twist is still a very useful recovery option, as using it after a jump allows Bayonetta to use her [[double jump]], and then use another Witch Twist. It comes out on frame 4, making it Bayonetta's fastest move, and possesses a disjointed hitbox at its very end. Based on the technique of the same name from ''Bayonetta'', as well as a variation from ''Bayonetta 2'' known as Witch Strike; the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start. Otherwise performs identically to the latter, including the ability to use a second one after a double jump. | |usdesc=[http://bayonetta.wikia.com/wiki/Witch_Twist An ascending, corkscrew pistol-whip]. It hits multiple times, but covers minimal vertical distance and extremely minimal horizontal distance, similarly to [[Rising Uppercut]]. Despite this, Witch Twist is still a very useful recovery option, as using it after a jump allows Bayonetta to use her [[double jump]], and then use another Witch Twist. It comes out on frame 4, making it Bayonetta's fastest move, and possesses a disjointed hitbox at its very end. Based on the technique of the same name from ''Bayonetta'', as well as a variation from ''Bayonetta 2'' known as Witch Strike; the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start. Otherwise performs identically to the latter, including the ability to use a second one after a double jump. This move can kill opponents off the top at extremely low percents if Bayonetta has [[rage]]. | ||
|- | |- | ||
|dsname=Witch Time | |dsname=Witch Time | ||
|dsdmg= | |dsdmg=Too much% (you basically die) | ||
|dsdesc=[http://bayonetta.wikia.com/wiki/Witch_Time Uses her magic to slow down time around an opponent who attacks her]. Its duration increases the more damaged the opponent is, but decreases when used too frequently. It is also the only [[counterattack]] that is capable of working on some unblockable attacks, with the exception of grabs. However, if Witch Time is activated too late, then [http://bayonetta.wikia.com/wiki/Bat_Within '''Bat Within'''] is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the ''Bayonetta'' series, it halves the damage received, rather than negating it. Based on the same ability from the ''Bayonetta'' games, albeit only slowing down the attacking opponent as opposed to all opponents. | |dsdesc=[http://bayonetta.wikia.com/wiki/Witch_Time Uses her magic to slow down time around an opponent who attacks her]. Its duration increases the more damaged the opponent is, but decreases when used too frequently. It is also the only [[counterattack]] that is capable of working on some unblockable attacks, with the exception of grabs. However, if Witch Time is activated too late, then [http://bayonetta.wikia.com/wiki/Bat_Within '''Bat Within'''] is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the ''Bayonetta'' series, it halves the damage received, rather than negating it. Based on the same ability from the ''Bayonetta'' games, albeit only slowing down the attacking opponent as opposed to all opponents. | ||
This move is broken. | |||
|- | |- | ||
|fsname=Infernal Climax | |fsname=Infernal Climax | ||
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===Bullet Arts=== | ===Bullet Arts=== | ||
'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, '' | '''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Help'') is one of Bayonetta's signature mechanics, based on the [http://bayonetta.wikia.com/wiki/Umbra_Witches Umbra Witches'] [http://bayonetta.wikia.com/wiki/Bullet_arts fighting style of the same name]. | ||
Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack. The rapid firing can be held for a few seconds, and the bullets have moderate range. However, in stark comparison to their appearance in the ''Bayonetta'' series, the bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like {{SSB4|Fox}}'s [[Blaster (Fox)|Blaster]]. Thus, they can be used to essentially "steal" KOs in [[time]]d matches. | Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack. The rapid firing can be held for a few seconds, and the bullets have moderate range. However, in stark comparison to their appearance in the ''Bayonetta'' series, the bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like {{SSB4|Fox}}'s [[Blaster (Fox)|Blaster]]. Thus, they can be used to essentially "steal" KOs in [[time]]d matches. | ||
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===Tier placement, history and tournament bans in various regions=== | ===Tier placement, history and tournament bans in various regions=== | ||
Bayonetta was, along with {{SSB4|Corrin}}, one of the only two characters to miss on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Her initial perception on the community has been, however, positive since the game's release, albeit in a controversial way. Players pointed out her abundance of strengths, namely her extremely strong combo game with [[zero-to-death combo|zero to death]] potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with [[Witch Time]], and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update [[1.1.5]], the nerfs to {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}} further bolstered the controversy surrounding her, and people stated she was too good in competitive play while comparing her to ''[[Brawl]]''{{'}}s {{SSBB|Meta Knight}}, and certain regions even had officially or considered banning the character from their tournaments. Regions stated that unlike {{SSB4|Sheik}} before update 1.1.5, "she is very simple to pick up". Following update [[1.1.6]], after the tremendous nerfs she received, all of the regions that had banned have removed the ban since then, while any region that had considered her ban also desisted after said update. | Bayonetta was, along with {{SSB4|Corrin}}, one of the only two characters to miss on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Her initial perception on the community has been, however, positive since the game's release, albeit in a controversial way. Players immediately realised how broken she was and pointed out her abundance of strengths, namely her extremely strong combo game with [[zero-to-death combo|zero to death]] potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with [[Witch Time]], and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update [[1.1.5]], the nerfs to {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}} further bolstered the controversy surrounding her, and people stated she was too good in competitive play while comparing her to ''[[Brawl]]''{{'}}s {{SSBB|Meta Knight}}, and certain regions even had officially or considered banning the character from their tournaments. Regions stated that unlike {{SSB4|Sheik}} before update 1.1.5, "she is very simple to pick up". Following update [[1.1.6]], after the tremendous nerfs she received, all of the regions that had banned have removed the ban since then, while any region that had considered her ban also desisted after said update. | ||
Even so, while her perception suddenly dropped in the eyes of many smashers, it became positive again due to the smashers that kept maining her in competitive play adapting to a newer, more creative playstyle, similar to {{SSB4|Diddy Kong}} after update [[1.0.8]]. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second ''4BR'' tier list. Said tournament representation and results would become even more bountiful as time passed, in particular due to {{Sm|Salem}}, {{Sm|Captain Zack}}, {{Sm|Pink Fresh}} and {{Sm|Saj}}'s strong results within their regions, with the former two also making it to Top 8 at two major tournaments. As a result of this, she held the 1st placing on the third tier list (in another similarity to Diddy Kong with the previous tier list); this tier rise is the second largest between the second and third tier lists, with people stating that while the nerfs did make a difference in how simple it was to pick her up, they didn't hold her back from being considered one of the best characters in the game. | Even so, while her perception suddenly dropped in the eyes of many smashers, it became positive again due to the smashers that kept maining her in competitive play adapting to a newer, more creative playstyle, similar to {{SSB4|Diddy Kong}} after update [[1.0.8]]. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second ''4BR'' tier list. Said tournament representation and results would become even more bountiful as time passed, in particular due to {{Sm|Salem}}, {{Sm|Captain Zack}}, {{Sm|Pink Fresh}} and {{Sm|Saj}}'s strong results within their regions, with the former two also making it to Top 8 at two major tournaments. As a result of this, she held the 1st placing on the third tier list (in another similarity to Diddy Kong with the previous tier list); this tier rise is the second largest between the second and third tier lists, with people stating that while the nerfs did make a difference in how simple it was to pick her up, they didn't hold her back from being considered one of the best characters in the game. | ||
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At first, opinions on Bayonetta's placing on the tier list were mixed, as some people were in favor of her taking the top spot, whereas others stated against her that her dominance was still not as high as other characters like Diddy Kong and Sheik. However, after Salem won two recent major tournaments in [[EVO 2017]] and [[DreamHack Atlanta 2017]], her perception now fully leans towards her placing being accurate, which when combined with Bayonetta's more consistent results, allowed her to hold the 1st placing on the fourth and current tier list. | At first, opinions on Bayonetta's placing on the tier list were mixed, as some people were in favor of her taking the top spot, whereas others stated against her that her dominance was still not as high as other characters like Diddy Kong and Sheik. However, after Salem won two recent major tournaments in [[EVO 2017]] and [[DreamHack Atlanta 2017]], her perception now fully leans towards her placing being accurate, which when combined with Bayonetta's more consistent results, allowed her to hold the 1st placing on the fourth and current tier list. | ||
=====Banned===== | =====Banned (should have been banned everywhere but ok)===== | ||
*{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/8d8k58/raid_weekly_in_chicago_bans_bayonetta/ Raid Weekly in Chicago, Illinois has confirmed Bayonetta's ban] | *{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/8d8k58/raid_weekly_in_chicago_bans_bayonetta/ Raid Weekly in Chicago, Illinois has confirmed Bayonetta's ban] | ||
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==Trivia== | ==Trivia== | ||
<!--Bayonetta being a SEGA representative is pretty common knowledge for Smash players, so don't add it in.--> | <!--Bayonetta being a SEGA representative is pretty common knowledge for Smash players, so don't add it in.--> | ||
*Bayonetta is BROKEN (if you didn't already know). | |||
*Bayonetta is the only female third-party playable character in the ''Super Smash Bros.'' series. | *Bayonetta is the only female third-party playable character in the ''Super Smash Bros.'' series. | ||
*Bayonetta and [[Cloud]] are the only characters to change weapons as part of their [[alternate costume]]s. In Bayonetta's case, her ''A Witch With No Memories'' costume has her using the Scarborough Fair. Along with {{SSBB|Wario}} in ''Brawl'', they are also the only characters who pose differently in their artwork when wearing alternate costumes that change their outfits. | *Bayonetta and [[Cloud]] are the only characters to change weapons as part of their [[alternate costume]]s. In Bayonetta's case, her ''A Witch With No Memories'' costume has her using the Scarborough Fair. Along with {{SSBB|Wario}} in ''Brawl'', they are also the only characters who pose differently in their artwork when wearing alternate costumes that change their outfits. |
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