Nerf: Difference between revisions

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*All character's [[grab]]s (except for [[tether grab]]s) have increased ending lag which make it more punishable if missed. These changes were likely to discourage players from spamming grabs.
*All character's [[grab]]s (except for [[tether grab]]s) have increased ending lag which make it more punishable if missed. These changes were likely to discourage players from spamming grabs.
*Almost all [[Counterattack|multiplier-based counterattacks]] have been nerfed; previously, many counterattacks could easily deliver extremely powerful blows if they countered a powerful move, which had the potential to KO low-percentage opponents. In the transition to Ultimate, counterattacks now KO noticeably later. However, it is currently debatable whether or not this was a direct or indirect change in ''Ultimate'' due to universal changes to knockback.
*Almost all [[Counterattack|multiplier-based counterattacks]] have been nerfed; previously, many counterattacks could easily deliver extremely powerful blows if they countered a powerful move, which had the potential to KO low-percentage opponents. In the transition to Ultimate, counterattacks now KO noticeably later. However, it is currently debatable whether or not this was a direct or indirect change in ''Ultimate'' due to universal changes to knockback.
*[[Bayonetta (SSBU)|Bayonetta]] was widely the best character in ''Smash 4'' to the point where many competitors considered her as [[broken]] where she can pull off her infamous [[ladder combo]] with [[Witch Twist]] and [[After Burner Kick]] at any percent range, which is carried out similar to [[Meta Knight (SSBB)|Meta Knight]] in ''Brawl'' even after receiving ineffective nerfs she received from the latest updates. Possibly as a result of her advantages, she has been significantly nerfed in ''Ultimate'' where most of her moves now lack KO power and making her combo moves less effective against any percent range. Overall, Bayonetta is one of the characters to have been truly nerfed from ''Smash 4'' to ''Ultimate''.
*The [[Ice Climbers (SSBU)|Ice Climbers]] has been considerably nerfed; previously known for possessing chain grabs that can virtually rack up more damage at any percent range with the addition to desync combos. These techniques have caused many competitive tournaments to ban the usage of chain grabs due to the inability to escape combos. As of ''Ultimate'', they can no longer pull off chain grabs due to the grab invincibility frames added for characters that were previously grabbed. To make matters worse, Nana sustains significant knockback than Popo, making it easier to KO and cannot act out on many situations such as grabs and Popo getting grabbed. The Ice Climbers now perform significantly worse than ''Brawl'' and being one of the characters to have been truly nerfed in ''Ultimate''.
*[[Cloud (SSBU)|Cloud]] was one of the veterans who got nerfed in the transition to ''Ultimate''. His [[Limit Charge|down special]] now can’t instant charge cancel and disappears after 15 seconds when not used. His down air is now less of a viable combo option, as it now has more ending lag. His up air, one of the most infamous moves in [[Super Smash Bros. 4|Smash 4]] has a smaller hitbox and deals less damage. With his bread and butter attributes earning him 2nd in the ''Smash 4'' tier list, now being weakened, Cloud is now not as overpowered as he was.
*The following characters who has been previously nerfed from ''Smash 4'' game updates were nerfed again in ''Ultimate'':
**[[Sheik (SSBU)|Sheik]] has remained one of the most potent characters in ''Smash 4'' due to her infamous neutral game even after receiving the most nerfs which did little to no effect on her. As of ''Ultimate'', her combos now suffer the reduction of damage where most of her attacks are much harder to rack up damage. Her forward tilt deals less damage and more knockback and up tilt now connects less reliably making it harder to combo. Her up throw has more base knockback with less knockback growth removing the 50/50 setups without giving the ability to KO at realistic percentage. Overall, Sheik performs significantly worse than her iteration with many competitors dropping favor of her, being truly nerfed in ''Ultimate''.
**[[Cloud (SSBU)|Cloud]] was one of the veterans who got nerfed in the transition to ''Ultimate''. His [[Limit Charge|down special]] now can’t instant charge cancel and disappears after 15 seconds when not used. His neutral aerial now has less range due to the infamous "Double Cloud" which was banned in doubles. This makes it difficult to combo as it requires him to be closer to his opponent. His down air is now less of a viable combo option, as it now has more ending lag. His up air, one of the most infamous moves in [[Super Smash Bros. 4|Smash 4]] has a smaller hitbox and deals less damage. With his bread and butter attributes earning him 2nd in the ''Smash 4'' tier list, now being weakened, Cloud is now not as overpowered as he was.
**[[Bayonetta (SSBU)|Bayonetta]] was widely the best character in ''Smash 4'' to the point where many competitors considered her as [[broken]] where she can pull off her infamous [[ladder combo]] with [[Witch Twist]] and [[After Burner Kick]] at any percent range, which is carried out similar to [[Meta Knight (SSBB)|Meta Knight]] in ''Brawl'' even after receiving ineffective nerfs she received from the latest updates. Possibly as a result of her advantages, she has been significantly nerfed in ''Ultimate'' where most of her moves now lack KO power and making her combo moves less effective against any percent range. Overall, Bayonetta is one of the characters to have been truly nerfed from ''Smash 4'' to ''Ultimate''.


=== ''Ultimate'' game updates ===
=== ''Ultimate'' game updates ===
* In the 2.0.0 patch, several of King K. Rool's attacks that made him notorious in low level play were nerfed, including his [[Blunderbuss]] having a shorter windbox period, [[Propellerpack]]'s hitbox being reduced in size and his Down Throw burying for less time at low percents and not burying on the third throw, removing an infinite.  
* In the 2.0.0 patch, several of King K. Rool's attacks that made him notorious in low level play were nerfed, including his [[Blunderbuss]] having a shorter windbox period, [[Propellerpack]]'s hitbox being reduced in size and his Down Throw burying for less time at low percents and not burying on the third throw, removing an infinite.  
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