Ken (SSBU): Difference between revisions

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==Differences from Ryu==
==Differences from Ryu==
Ken is considered the original "Echo Fighter" in fighting game history, but unlike other Echo Fighters in the game, Ken's differences extend beyond visual changes and damage distribution, using the gameplay differences from ''Super Street Fighter II Turbo'' onwards to separate him from his mirror character, {{SSBU|Ryu}}. He primarily trades Ryu's stronger knockback in exchange for more combo routes and damage-racking capabilities, similar to their differences in their home series. Several of his attacks are entirely different as well, and he is also slightly faster than Ryu.
Ken is considered the original "Echo Fighter" in fighting game history, but unlike other Echo Fighters in the game, Ken's differences extend beyond visual changes and damage distribution, using the gameplay differences from ''Super Street Fighter II Turbo'' onwards to separate him from his base character, {{SSBU|Ryu}}. He primarily trades Ryu's stronger knockback in exchange for more combo routes and damage-racking capabilities, similar to their differences in their home series. Although many of his attacks and attributes are identical to Ryu's, Ken also has some unique attacks, and more input command moves, and travels slightly faster on the ground.
 
Since Ken has multiple entirely different moves from Ryu, he is near-universally accepted to be the most unique Echo Fighter, being the only Echo Fighter that is a semi-clone. As such, he, much like fellow Echo Fighters {{SSBU|Lucina}} and {{SSBU|Chrom}}, is not expected to share a [[tier list]] spot with his base fighter, and is expected to be legally allowed to be used with his base fighter in [[Squad Strike]].


===Aesthetics===
===Aesthetics===
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*{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}}
*{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}}
*{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his clapping animation.}}
*{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his clapping animation.}}
*{{change|Hadoken contains an image of Ken's hands, as it does in the original ''Street Fighter II''.}}
*{{change|Ken performs a spinkick in his Focus Attack instead of a straight punch like with Ryu.}}
*{{change|Ken has different expressions in one of his idle poses, and when grabbing his opponent.}}


===Attributes===
===Attributes===
*{{buff|All of Ken's grounded movement speed attributes were increased 10% relative to Ryu's}}
*{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}}
*{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}}


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===Special Moves===
===Special Moves===
*{{buff|Ken has more input command moves than Ryu.}}
*{{buff|Ken has more input command moves than Ryu.}}
**{{buff|He has Oosoto Mawashi Geri, an outward roundhouse kick from ''Super Street Fighter II Turbo'' similar to Ryu's standing held neutral attack that can be cancelled into Inazuma Kick by holding the attack button, letting him use his special cancels without committing to the potential endlag of [[Shoryuken]] and [[Tatsumaki Senpukyaku]] and mix up his attacks. Inazuma Kick also deals a fair amount of [[shield damage]], making it much riskier to block Ken during his blockstrings.}}
**{{buff|He has Oosoto Mawashi Geri, an outward roundhouse kick from ''Super Street Fighter II Turbo'' identical to Ryu's standing held neutral attack, but deals more knockback and can be cancelled into Inazuma Kick by holding the attack button, letting him use his special cancels without committing to the potential endlag of [[Shoryuken]] and [[Tatsumaki Senpukyaku]] and mix up his attacks. Inazuma Kick also deals a fair amount of [[shield damage]], making it much riskier to block Ken during his blockstrings.}}
**{{buff|Ken also has his Nata Otoshi Geri, a swiping roundhouse kick from ''Super Street Fighter II Turbo'' with a unique input (forward, down forward, down, special/attack) that Ryu does not have. He can cancel either the startup of the move or after the first hit and change it into his Inazuma Kick by holding the attack button. Its low knockback and angle make it useful for combos, leading into down smash, forward smash or a Shoryuken.}}
**{{buff|Ken also has his Nata Otoshi Geri, a swiping roundhouse kick from ''Super Street Fighter II Turbo'' with a unique input (forward, down forward, down, special/attack) that Ryu does not have. He can cancel either the startup of the move or after the first hit and change it into his Inazuma Kick by holding the attack button. Its low knockback and angle make it useful for combos, leading into down smash, forward smash or a Shoryuken.}}


*[[Hadoken]]:
*[[Hadoken]]:
**{{change|Hadoken contains an image of Ken's hands, as it does in the original ''Street Fighter II''.}}
 
**{{nerf|Ken's Hadoken deals less damage than Ryu's version.}}
**{{nerf|Ken's Hadoken deals less damage than Ryu's version.}}
**{{nerf|Ken does not have access to Ryu's [[Shakunetsu Hadoken]], meaning that he lacks a multi-hit projectile.}}
**{{nerf|Ken does not have access to Ryu's [[Shakunetsu Hadoken]], meaning that he lacks a multi-hit projectile.}}
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*[[Focus Attack]]:
*[[Focus Attack]]:
**{{change|Ken performs a spinkick in his Focus Attack instead of a straight punch like with Ryu.}}
**{{buff|Ken's aerial version deals slightly more knockback}}
**{{nerf|Ken does not lunge forward as far in his Focus Attack, slightly hindering its range.}}
**{{nerf|Ken does not lunge forward as far in his Focus Attack, slightly hindering its range.}}