49
edits
Aidanzapunk (talk | contribs) m (→Trivia) |
|||
Line 21: | Line 21: | ||
==Differences from Ryu== | ==Differences from Ryu== | ||
Ken is considered the original "Echo Fighter" in fighting game history, but unlike other Echo Fighters in the game, Ken's differences extend beyond visual changes and damage distribution, using the gameplay differences from ''Super Street Fighter II Turbo'' onwards to separate him from his | Ken is considered the original "Echo Fighter" in fighting game history, but unlike other Echo Fighters in the game, Ken's differences extend beyond visual changes and damage distribution, using the gameplay differences from ''Super Street Fighter II Turbo'' onwards to separate him from his base character, {{SSBU|Ryu}}. He primarily trades Ryu's stronger knockback in exchange for more combo routes and damage-racking capabilities, similar to their differences in their home series. Although many of his attacks and attributes are identical to Ryu's, Ken also has some unique attacks, and more input command moves, and travels slightly faster on the ground. | ||
===Aesthetics=== | ===Aesthetics=== | ||
Line 29: | Line 27: | ||
*{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}} | *{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}} | ||
*{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his clapping animation.}} | *{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his clapping animation.}} | ||
*{{change|Hadoken contains an image of Ken's hands, as it does in the original ''Street Fighter II''.}} | |||
*{{change|Ken performs a spinkick in his Focus Attack instead of a straight punch like with Ryu.}} | |||
*{{change|Ken has different expressions in one of his idle poses, and when grabbing his opponent.}} | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|All of Ken's grounded movement speed attributes were increased 10% relative to Ryu's}} | |||
*{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}} | *{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}} | ||
Line 66: | Line 68: | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|Ken has more input command moves than Ryu.}} | *{{buff|Ken has more input command moves than Ryu.}} | ||
**{{buff|He has Oosoto Mawashi Geri, an outward roundhouse kick from ''Super Street Fighter II Turbo'' | **{{buff|He has Oosoto Mawashi Geri, an outward roundhouse kick from ''Super Street Fighter II Turbo'' identical to Ryu's standing held neutral attack, but deals more knockback and can be cancelled into Inazuma Kick by holding the attack button, letting him use his special cancels without committing to the potential endlag of [[Shoryuken]] and [[Tatsumaki Senpukyaku]] and mix up his attacks. Inazuma Kick also deals a fair amount of [[shield damage]], making it much riskier to block Ken during his blockstrings.}} | ||
**{{buff|Ken also has his Nata Otoshi Geri, a swiping roundhouse kick from ''Super Street Fighter II Turbo'' with a unique input (forward, down forward, down, special/attack) that Ryu does not have. He can cancel either the startup of the move or after the first hit and change it into his Inazuma Kick by holding the attack button. Its low knockback and angle make it useful for combos, leading into down smash, forward smash or a Shoryuken.}} | **{{buff|Ken also has his Nata Otoshi Geri, a swiping roundhouse kick from ''Super Street Fighter II Turbo'' with a unique input (forward, down forward, down, special/attack) that Ryu does not have. He can cancel either the startup of the move or after the first hit and change it into his Inazuma Kick by holding the attack button. Its low knockback and angle make it useful for combos, leading into down smash, forward smash or a Shoryuken.}} | ||
*[[Hadoken]]: | *[[Hadoken]]: | ||
**{{nerf|Ken's Hadoken deals less damage than Ryu's version.}} | **{{nerf|Ken's Hadoken deals less damage than Ryu's version.}} | ||
**{{nerf|Ken does not have access to Ryu's [[Shakunetsu Hadoken]], meaning that he lacks a multi-hit projectile.}} | **{{nerf|Ken does not have access to Ryu's [[Shakunetsu Hadoken]], meaning that he lacks a multi-hit projectile.}} | ||
Line 89: | Line 91: | ||
*[[Focus Attack]]: | *[[Focus Attack]]: | ||
**{{ | **{{buff|Ken's aerial version deals slightly more knockback}} | ||
**{{nerf|Ken does not lunge forward as far in his Focus Attack, slightly hindering its range.}} | **{{nerf|Ken does not lunge forward as far in his Focus Attack, slightly hindering its range.}} | ||
edits