Super Smash Bros. Ultimate: Difference between revisions

(Why wouldn't we count NES online or Arcade Archives? Seems like a pointless reason to extend the list. Also, when does Simon appear in a game not in Arcade Archives?)
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*After using up their [[midair jump]](s), characters leave behind a subtle, transparent trail when moving through the air and until they regain their jumps. This aesthetic effect is difficult to notice unless the camera is zoomed onto a character.
*After using up their [[midair jump]](s), characters leave behind a subtle, transparent trail when moving through the air and until they regain their jumps. This aesthetic effect is difficult to notice unless the camera is zoomed onto a character.
*Punching and kicking SFX on hit are different and sound harder-hitting compared to the previous game, with even weaker attacks playing loud "punch" effects.
*Punching and kicking SFX on hit are different and sound harder-hitting compared to the previous game, with even weaker attacks playing loud "punch" effects.
*If two fighter's bladed weapons clash, they now produce a "clanging" noise, reminiscent to a similar effect in ''Melee''. The sound depends on the type of blades that clash; metal blades and energy-based swords both produce different sound effects.  
*If two fighter's bladed weapons clash, they now produce a "clanging" noise, reminiscent to a similar effect in ''Melee''. The sound depends on the type of blades that clash; metal blades and energy-based swords both produce different sound effects.
*Stunned characters now uses their voice clip constantly instead of only once, much like in ''Smash 64'' and ''Melee''. This was exclusive to Roy back in ''Smash 4''.
*Fighters sent flying now leave a colorful, lingering trail of solid-colored smoke behind them. If dealt enough knockback, they will also play a whistling sound while flying, akin to a jet plane.
*Fighters sent flying now leave a colorful, lingering trail of solid-colored smoke behind them. If dealt enough knockback, they will also play a whistling sound while flying, akin to a jet plane.
*Characters flash yellow when they are close to breaking out of a grab, as well as during their grab immunity period after being released.  
*Characters flash yellow when they are close to breaking out of a grab, as well as during their grab immunity period after being released.  
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*Phantom [[footstool]]s now play the footstool sound effect to indicate one being performed.
*Phantom [[footstool]]s now play the footstool sound effect to indicate one being performed.
*[[Final Smash]]es now cause a segment of the screen to show the upper portion of the summoner's face (in Mr. Game & Watch's case, the close up is of where his eyes would be), which is taken entirely from the summoner's official artwork, before the move begins, similar to Chrom's appearance in [[Pair Up]].
*[[Final Smash]]es now cause a segment of the screen to show the upper portion of the summoner's face (in Mr. Game & Watch's case, the close up is of where his eyes would be), which is taken entirely from the summoner's official artwork, before the move begins, similar to Chrom's appearance in [[Pair Up]].
*Fighters are much more expressive than they were in ''Smash 4''; most characters not sport a shocked/surprised expression when missing a grab and will scowl or frown when putting up their shield.
*Any characters standing too close to a Final Smash will visibly react to it by displaying a shocked facial expression.
*Any characters standing too close to a Final Smash will visibly react to it by displaying a shocked facial expression.
*While on Final Smash standby, the character's damage gauge will constantly spark with aqua-colored electricity. Upon use, one of the eyes on the fighter's character portrait will flash.
*While on Final Smash standby, the character's damage gauge will constantly spark with aqua-colored electricity. Upon use, one of the eyes on the fighter's character portrait will flash.
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**In addition, some Assist Trophies and Poké Ball Pokémon face the screen regardless of the direction they turn towards.
**In addition, some Assist Trophies and Poké Ball Pokémon face the screen regardless of the direction they turn towards.
*[[Name]]s now override some instances of character names, such as underneath the damage meter.
*[[Name]]s now override some instances of character names, such as underneath the damage meter.
**If the player enters a name, any Poké Ball Pokémon or Assist Trophy character summoned by the player will be indicated by the player's name.
**If the player enters a name, any Poké Ball Pokémon or Assist Trophy character summoned by the player will be indicated by the player's name. In some cases, this may be harder to notice in stages with brighter lighting due to the name bar lacking the bordered background.
*[[Reflection]] moves now display shining hexagon effects, similar to [[Fox]]'s and [[Falco]]'s [[Reflector]], upon reflecting projectiles.
*[[Reflection]] moves now display shining hexagon effects, similar to [[Fox]]'s and [[Falco]]'s [[Reflector]], upon reflecting projectiles.
*[[Counterattack]]s that retaliate against sufficiently strong attacks will now cause the user to let out a large, bright yellow flash.
*[[Counterattack]]s that retaliate against sufficiently strong attacks will now cause the user to let out a large, bright yellow flash.
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