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All of Ken's other stats are literally a copy of Ryu's. Only his walk/run speed is slightly different. Dr Mario on the other hand has different run speed, air speed, gravity, power, air acceleration etc. He plays very differently to Mario. None of the echoes do, and some are literally the exact same in gameplay. --[[User:Delia|Delia]] ([[User talk:Delia|talk]]) 17:15, 27 January 2019 (EST) | All of Ken's other stats are literally a copy of Ryu's. Only his walk/run speed is slightly different. Dr Mario on the other hand has different run speed, air speed, gravity, power, air acceleration etc. He plays very differently to Mario. None of the echoes do, and some are literally the exact same in gameplay. --[[User:Delia|Delia]] ([[User talk:Delia|talk]]) 17:15, 27 January 2019 (EST) | ||
:And I'm pretty sure we can also find fighters that aren't echo fighters and have yet identical stats (I have no idea where to check that however, I know there is a pages somewhere on that wiki with break down stats for each fighter, but I don't know where). The fact that echo have mostly similar stats is a natural consequence of them using the same animations : if a character has the same walk animation, of course he's gonna walk the same speed, otherwise his feet would slide on the ground, looking all glitchy (that's why Ken's walk and run animations loop faster than Ryu's). But that's still not what define an echo fighter. Honnestly, it's a paintful conversation, I feel like I'm trying to convince you all that 1+1=2, and that you're arguing otherwise, because that's how obvious it is to me. When I say I'm 100% sure of what makes an echo an echo, I'm not juste putting some emphasis on that number, I'm genuinely 100% sure of what I'm saying, I don't think I'm right, I know I am. All the thing you're all talking about are not defining elements, there just similarities you witnessed with your gamer eyes, some of them are mandatory consequences of sharing animations, some are just coincidental, but none of them are relevant to what an echo is from the perspective of the game. An echo is a low cost character, how ? By cutting most of the animation budget for that character. Why Sakurai did choose to make a dev side perspective an official gameplay element, bite me, I have no clue (I actually think he should have extended the concept to all clones) but the reality is that the seven characters that are echo fighters are the seven and only ones that use shared animations. I'm not making that up, I'm seeing it. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:52, 27 January 2019 (EST) | :And I'm pretty sure we can also find fighters that aren't echo fighters and have yet identical stats (I have no idea where to check that however, I know there is a pages somewhere on that wiki with break down stats for each fighter, but I don't know where). The fact that echo have mostly similar stats is a natural consequence of them using the same animations : if a character has the same walk animation, of course he's gonna walk the same speed, otherwise his feet would slide on the ground, looking all glitchy (that's why Ken's walk and run animations loop faster than Ryu's). But that's still not what define an echo fighter. Honnestly, it's a paintful conversation, I feel like I'm trying to convince you all that 1+1=2, and that you're arguing otherwise, because that's how obvious it is to me. When I say I'm 100% sure of what makes an echo an echo, I'm not juste putting some emphasis on that number, I'm genuinely 100% sure of what I'm saying, I don't think I'm right, I know I am. All the thing you're all talking about are not defining elements, there just similarities you witnessed with your gamer eyes, some of them are mandatory consequences of sharing animations, some are just coincidental, but none of them are relevant to what an echo is from the perspective of the game. An echo is a low cost character, how ? By cutting most of the animation budget for that character. Why Sakurai did choose to make a dev side perspective an official gameplay element, bite me, I have no clue (I actually think he should have extended the concept to all clones) but the reality is that the seven characters that are echo fighters are the seven and only ones that use shared animations. I'm not making that up, I'm seeing it. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:52, 27 January 2019 (EST) | ||
:I've just check, and you're wrong. You said you think Dr Mario isn't an echo fighter because he have different stats from Mario while all the echo fighter have all the same stats aside Ken's speed... Well, Dark Pit as actually a lot of stats of his own [[https://www.ssbwiki.com/Dark_Pit_(SSBU)#Attributes|Dark Pit]], yet he is an echo fighter. So identical stats are not what makes an echo an echo. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 18:13, 27 January 2019 (EST) | :I've just check, and you're wrong. You said you think Dr Mario isn't an echo fighter because he have different stats from Mario while all the echo fighter have all the same stats aside Ken's speed... Well, Dark Pit as actually a lot of stats of his own [[https://www.ssbwiki.com/Dark_Pit_(SSBU)#Attributes| Dark Pit]], yet he is an echo fighter. So identical stats are not what makes an echo an echo. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 18:13, 27 January 2019 (EST) |
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