Onslaught: Difference between revisions
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In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16.8% total and being capable of KOing as early as 100%. However, it has also received a new mechanic: each time Onslaught is consecutively used, it will deal less damage. It takes time until Onslaught goes back to dealing its base damage. This prevents abuse of the move, and a purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal. | In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16.8% total and being capable of KOing as early as 100%. However, it has also received a new mechanic: each time Onslaught is consecutively used, it will deal less damage. It takes time until Onslaught goes back to dealing its base damage. This prevents abuse of the move, and a purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal. | ||
The in-game description of Onslaught is notably misleading, as it states that Onslaught does more damage the more is taken. Onslaught's base damage doesn't increase beyond 16.8% even after taking damage, and the "damage increase" is actually | The in-game description of Onslaught is notably misleading, as it states that Onslaught does more damage the more is taken. Onslaught's base damage doesn't increase beyond 16.8% even after taking damage, and the "damage increase" is actually an increase in knockback increasing with damage taken. | ||
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