Onslaught: Difference between revisions

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In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16.8% total and being capable of KOing as early as 100%. However, it has also received a new mechanic: each time Onslaught is consecutively used, it will deal less damage. It takes time until Onslaught goes back to dealing its base damage. This prevents abuse of the move, and a purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal.
In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16.8% total and being capable of KOing as early as 100%. However, it has also received a new mechanic: each time Onslaught is consecutively used, it will deal less damage. It takes time until Onslaught goes back to dealing its base damage. This prevents abuse of the move, and a purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal.


The in-game description of Onslaught is notably misleading, as it states that Onslaught does more damage the more is taken. Onslaught's base damage doesn't increase beyond 16.8% even after taking damage, and the "damage increase" is actually based on the freshness of the move, instead of being limited by taking or dealing damage.
The in-game description of Onslaught is notably misleading, as it states that Onslaught does more damage the more is taken. Onslaught's base damage doesn't increase beyond 16.8% even after taking damage, and the "damage increase" is actually an increase in knockback increasing with damage taken.


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