Diddy Kong (SSBU): Difference between revisions

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**{{buff|Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.}}
**{{buff|Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.}}
***{{nerf|The loss of the multi-jab hurts its overall damage potential.}}
***{{nerf|The loss of the multi-jab hurts its overall damage potential.}}
**{{buff|The first hit can now be held for a consecutive jab.}}
**{{buff|The third hit of neutral attack has less startup (frame 9 → 5).}}
**{{buff|The third hit of neutral attack has less startup (frame 9 → 5).}}
*[[Forward tilt]]
*[[Forward tilt]]
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