Ice Climbers (SSBU): Difference between revisions

m
Line 24: Line 24:
==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==


The Ice Climber's have been considerably nerfed from the transition from ''Brawl'' to ''Ultimate''. The changes to ''Ultimate''''s mechanics hinder the Ice Climbers more than every other returning ''Brawl'' veteran as they no longer have access to their devastating [[chain-grab]]s. To further compound this, Popo's grabs are considerably slower and Nana can no longer grab and she is unable to act when Popo grabs an opponent or when Popo has been grabbed by an opponent (unless she is in the air). Besides the clear nerfs to their grab game, the base damage output on many of their moves has also decreased and many of their attacks connect less reliably when they are together due to reduced [[hitlag]]. Nana also no longer performs Blizzard behind Popo when used on the ground and Blizzard itself is less effective as a spacing tool due to it being almost useless when used at max range as well as it having increased ending lag.
The Ice Climbers have been considerably nerfed from the transition from ''Brawl'' to ''Ultimate''. The changes to ''Ultimate''{{'}}s mechanics hinder the Ice Climbers more than every other returning ''Brawl'' veteran as they no longer have access to their devastating [[chain-grab]]s. To further compound this, Popo's grabs are considerably slower, Nana can no longer grab, and she is unable to act when Popo grabs an opponent or when Popo has been grabbed by an opponent (unless she is in the air). Besides the clear nerfs to their grab game, the base damage output on many of their moves has also decreased and many of their attacks connect less reliably when they are together due to reduced [[hitlag]]. Nana also no longer performs Blizzard behind Popo when used on the ground and Blizzard itself is less effective as a spacing tool due to it being almost useless when used at max range as well as it having increased ending lag.


Despite their nerfs, the Ice Climbers have seen a few buffs. As with almost every other returning veteran, their mobility has been considerably increased and Nana is now faster than Popo making it harder to separate them. Some of their moves including forward smash, down smash and forward aerial have higher KO power and the Ice Climbers have superior combo potential due to the removal of [[hitstun canceling]] and the weakening of [[SDI]]. This is further complimented by the fact that [[desynching]] remains a very powerful tool so desyncs can be used to give the Ice Climbers highly effective combos. Some of their moves also have increased damage output (which is further complimented by the 1V1 damage multiplier).
Despite their nerfs, the Ice Climbers have seen a few buffs. As with almost every other returning veteran, their mobility has been considerably increased and Nana is now faster than Popo making it harder to separate them. Some of their moves including forward smash, down smash and forward aerial have higher KO power and the Ice Climbers have superior combo potential due to the removal of [[hitstun canceling]] and the weakening of [[SDI]]. This is further complimented by the fact that [[desynching]] remains a very powerful tool so desyncs can be used to give the Ice Climbers highly effective combos. Some of their moves also have increased damage output (which is further complimented by the 1v1 damage multiplier).


Nevertheless, the Ice Climbers are significantly less effective than in ''Brawl'' although to what extent is unknown especially since they are difficult to play at a high level and it is unknown how far their desync combos can be developed and applied into competitive matches.  
Nevertheless, the Ice Climbers are significantly less effective than in ''Brawl'' although to what extent is unknown especially since they are difficult to play at a high level and it is unknown how far their desync combos can be developed and applied into competitive matches.  
812

edits