PictoChat 2: Difference between revisions

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==Origin==
==Origin==
[[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]]
[[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]]
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity.  
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. Players can either type or draw a message to their friends with the stylus. PictoChat contains four chat rooms, labeled "A", "B", "C", and "D". It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity.


The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar was located, which notified users who was joining their chat room, and where the messages sent were displayed, albeit below the notification bar; while the bottom screen is where the user would draw or type messages, and is what the background of this stage is based on. There are four chat rooms in PictoChat that can be connected to: A, B, C, and D. In this stage, the notification bar acts as the main platform and displays the name of the characters selected in the fight as if they were joining the room; it always shows them joining chat room A.
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did.
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