9,172
edits
m (→Origin) |
|||
Line 147: | Line 147: | ||
==Origin== | ==Origin== | ||
[[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]] | [[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]] | ||
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. | As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. Players can either type or draw a message to their friends with the stylus. PictoChat contains four chat rooms, labeled "A", "B", "C", and "D". It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity. | ||
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar | The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | ||
{{clear}} | {{clear}} | ||
edits