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PeabodySam (talk | contribs) m (→In Super Smash Bros. Ultimate: Dracula's second form originates from the first game; the specific design used in Ultimate is based on Rondo of Blood.) |
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*Dark Inferno, a wave of alternating fireballs that must be ducked or jumped over from ''Castlevania: Rondo of Blood''. | *Dark Inferno, a wave of alternating fireballs that must be ducked or jumped over from ''Castlevania: Rondo of Blood''. | ||
*A circling variant of three Dark Infernos that alternate between moving clockwise and counter-clockwise, first appearing as an attack for Graham Jones in ''Castlevania: Aria of Sorrow''. | *A circling variant of three Dark Infernos that alternate between moving clockwise and counter-clockwise, first appearing as an attack for Graham Jones in ''Castlevania: Aria of Sorrow''. | ||
*Fire pillars that resemble a combination of his primary attack in ''Castlevania III: Dracula's Curse'', Dario's fire pillars in ''Castlevania: Dawn of Sorrow'', and one of his attacks in ''Castlevania: Harmony of Despair''. | *Fire pillars that resemble a combination of his primary attack in ''Castlevania III: Dracula's Curse'', Dario's fire pillars in ''Castlevania: Dawn of Sorrow'', and one of his attacks in ''Castlevania: Harmony of Despair''. At low health, he combines it with Hellfire and Dark Inferno. | ||
*Bat Moon, a swarm attack where Dracula rushes in the form of several bats, referencing his attack in ''Castlevania: Portrait of Ruin''. | *Bat Moon, a swarm attack where Dracula rushes in the form of several bats, referencing his attack in ''Castlevania: Portrait of Ruin''. | ||
*He can only be hurt in the head, his common weakpoint since his first appearance. Attacks below this area cause a misty effect, resembling Alucard's mist transformation. | *He can only be hurt in the head, his common weakpoint since his first appearance. Attacks below this area cause a misty effect, resembling Alucard's mist transformation. | ||
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*Ghost Chaser, a barrage of homing spirits originating from ''Portrait of Ruin''. | *Ghost Chaser, a barrage of homing spirits originating from ''Portrait of Ruin''. | ||
*A burst of fireballs and a wave of electricity, his primary attacks in ''Rondo of Blood''. | *A burst of fireballs and a wave of electricity, his primary attacks in ''Rondo of Blood''. | ||
*A single claw swipe. Dracula may use this either while standing still or while dashing towards the player. | |||
* A jumping slam that produces a shockwave. | |||
The Fighters that are assigned to fight Dracula in Classic Mode are {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, and {{SSBU|Richter}}. | The Fighters that are assigned to fight Dracula in Classic Mode are {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, and {{SSBU|Richter}}. | ||
{{clrl}} | {{clrl}} |
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