Dracula: Difference between revisions

216 bytes added ,  5 years ago
m (→‎In Super Smash Bros. Ultimate: Dracula's second form originates from the first game; the specific design used in Ultimate is based on Rondo of Blood.)
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*Dark Inferno, a wave of alternating fireballs that must be ducked or jumped over from ''Castlevania: Rondo of Blood''.
*Dark Inferno, a wave of alternating fireballs that must be ducked or jumped over from ''Castlevania: Rondo of Blood''.
*A circling variant of three Dark Infernos that alternate between moving clockwise and counter-clockwise, first appearing as an attack for Graham Jones in ''Castlevania: Aria of Sorrow''.
*A circling variant of three Dark Infernos that alternate between moving clockwise and counter-clockwise, first appearing as an attack for Graham Jones in ''Castlevania: Aria of Sorrow''.
*Fire pillars that resemble a combination of his primary attack in ''Castlevania III: Dracula's Curse'', Dario's fire pillars in ''Castlevania: Dawn of Sorrow'', and one of his attacks in ''Castlevania: Harmony of Despair''.
*Fire pillars that resemble a combination of his primary attack in ''Castlevania III: Dracula's Curse'', Dario's fire pillars in ''Castlevania: Dawn of Sorrow'', and one of his attacks in ''Castlevania: Harmony of Despair''. At low health, he combines it with Hellfire and Dark Inferno.
*Bat Moon, a swarm attack where Dracula rushes in the form of several bats, referencing his attack in ''Castlevania: Portrait of Ruin''.
*Bat Moon, a swarm attack where Dracula rushes in the form of several bats, referencing his attack in ''Castlevania: Portrait of Ruin''.
*He can only be hurt in the head, his common weakpoint since his first appearance. Attacks below this area cause a misty effect, resembling Alucard's mist transformation.
*He can only be hurt in the head, his common weakpoint since his first appearance. Attacks below this area cause a misty effect, resembling Alucard's mist transformation.
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*Ghost Chaser, a barrage of homing spirits originating from ''Portrait of Ruin''.
*Ghost Chaser, a barrage of homing spirits originating from ''Portrait of Ruin''.
*A burst of fireballs and a wave of electricity, his primary attacks in ''Rondo of Blood''.
*A burst of fireballs and a wave of electricity, his primary attacks in ''Rondo of Blood''.
*A single claw swipe. Dracula may use this either while standing still or while dashing towards the player.
* A jumping slam that produces a shockwave.
The Fighters that are assigned to fight Dracula in Classic Mode are {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, and {{SSBU|Richter}}.
The Fighters that are assigned to fight Dracula in Classic Mode are {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, and {{SSBU|Richter}}.
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