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**{{buff|Like with most non-storable charge moves, Straight Lunge can be unleashed in the opposite direction upon releasing the move.}} | **{{buff|Like with most non-storable charge moves, Straight Lunge can be unleashed in the opposite direction upon releasing the move.}} | ||
**{{buff|Fully-charged Straight Lunge no longer has a blind spot, as characters can no longer pass through each other.}} | **{{buff|Fully-charged Straight Lunge no longer has a blind spot, as characters can no longer pass through each other.}} | ||
**{{buff|Straight Lunge now gains power and damage as it is charged; previously, it had fixed damage values for an uncharged and fully-charged charged attack.}} | |||
***{{nerf|Uncharged Straight Lunge deals less damage (14% → 12%).}} | |||
***{{buff|Fully-charged Straight Lunge deals more damage (25% → 30%), and now deals consistent damage throughout the move instead of having a weaker late hit.}} | |||
*[[Straight Lunge#KO Uppercut|KO Uppercut]]: | *[[Straight Lunge#KO Uppercut|KO Uppercut]]: | ||
**{{change|KO Uppercut has a new animation. Little Mac now performs a jumping uppercut while facing the screen, making it appear more identical to the Star Punch from ''Punch-Out!!'' on the NES.}} | **{{change|KO Uppercut has a new animation. Little Mac now performs a jumping uppercut while facing the screen, making it appear more identical to the Star Punch from ''Punch-Out!!'' on the NES.}} |
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