Match timer: Difference between revisions
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==Final countdown timer== | ==Final countdown timer== | ||
[[File:SmashUltimateTimerMatchFinalSeconds.jpg|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a versus match.]] | [[File:SmashUltimateTimerMatchFinalSeconds.jpg|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a versus match.]] | ||
The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count down with each number getting bigger onscreen (the numbers are the same size in ''Smash Wii U'' and ''Ultimate'') before calling out "TIME!" ("TIME UP!" in the Japanese version and original game) to signal the end of the match. When that word appears onscreen, a winner will be chosen based on the highest total score each fighter/team has during the match, depending on the [[mode|game mode]]. Players who are tied will face off in a [[Sudden Death]] match to break the tie. | The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count down with each number getting bigger onscreen (the numbers are the same size in ''Smash Wii U'' and ''Ultimate'') before calling out "TIME!" ("TIME UP!" in the Japanese version and original game) to signal the end of the match. When that word appears onscreen, a winner will be chosen based on the highest total score each fighter/team has during the match, depending on the [[mode|game mode]]. Players who are tied will face off in a [[Sudden Death]] match to break the tie. | ||
In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by [[stock]] or [[percent]]age lead alone. In addition to [[VS. match]]es, the timer appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]]. If [[Target Blast]] and the [[Home-Run Contest]] is played, then "TIME!" won't be called after the last second appeared. If a timed [[Multi-Man]] game is played, then the announcer will call out "GAME!" ("GAME SET" in the Japanese version) when time is up. | In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by [[stock]] or [[percent]]age lead alone. In addition to [[VS. match]]es, the timer appears in single-player modes like [[Race to the Finish (SSB)|Race to the Finish]] and [[Trophy Rush]]. If [[Target Blast]] and the [[Home-Run Contest]] is played, then "TIME!" won't be called after the last second appeared. If a timed [[Multi-Man]] game is played, then the announcer will call out "GAME!" ("GAME SET" in the Japanese version) when time is up. | ||
Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The 10-second timer on the [[Target Blast bomb|bomb]] in Target Blast starts from green and for each second the fuse takes, it changes to yellow, orange, and then to red when the bomb explodes. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening for fairness purposes. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]] | Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The 10-second timer on the [[Target Blast bomb|bomb]] in Target Blast starts from green and for each second the fuse takes, it changes to yellow, orange, and then to red when the bomb explodes. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening for fairness purposes. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]] | ||
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Revision as of 20:17, December 14, 2018
Final countdown timer
The final countdown timer is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for Super Smash Bros.), and the announcer will start to count down with each number getting bigger onscreen (the numbers are the same size in Smash Wii U and Ultimate) before calling out "TIME!" ("TIME UP!" in the Japanese version and original game) to signal the end of the match. When that word appears onscreen, a winner will be chosen based on the highest total score each fighter/team has during the match, depending on the game mode. Players who are tied will face off in a Sudden Death match to break the tie.
In competitive play, this event is usually referred to as a "time out"; sometimes it is performed intentionally in order to win by stock or percentage lead alone. In addition to VS. matches, the timer appears in single-player modes like Race to the Finish and Trophy Rush. If Target Blast and the Home-Run Contest is played, then "TIME!" won't be called after the last second appeared. If a timed Multi-Man game is played, then the announcer will call out "GAME!" ("GAME SET" in the Japanese version) when time is up.
Just like the pre-match timer and the "GO!" message, the numbers have a different color. In Melee, the numbers are crimson before it was changed to red in Brawl and SSB4, and then to silver in Ultimate. The 10-second timer on the bomb in Target Blast starts from green and for each second the fuse takes, it changes to yellow, orange, and then to red when the bomb explodes. In SSB4, the final countdown timer's appearance activates the countdown-affected equipment, and prevents Star KOs and Screen KOs from happening for fairness purposes. There is only one known exception to this.