Luigi (SSBU): Difference between revisions

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*{{change|Luigi now has a [[Grab#Tether_grabs|tether grab]], using his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' and shooting a plunger attached to a rope. Notably, the aerial variant cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}}
*{{change|Luigi now has a [[Grab#Tether_grabs|tether grab]], using his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' and shooting a plunger attached to a rope. Notably, the aerial variant cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}}
**{{buff|Because of this, Luigi's grab range is much longer, covering way more distance.}}
**{{buff|Because of this, Luigi's grab range is much longer, covering way more distance.}}
**{{change|Unlike most tether grabs, Luigi can act without having to wait for his grab to retract. However, his grab has noticeably increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.}}
**{{change|Unlike most tether grabs, Luigi can act without having to wait for his grab to retract.}}
**{{nerf|However, his grab has noticeably increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.}}
*{{change|Due to the change to Luigi's grab animation, his throws were also changed accordingly.}}
*{{change|Due to the change to Luigi's grab animation, his throws were also changed accordingly.}}
**{{buff|For Luigi's new [[forward throw]], he slams opponents to the ground in a similar fashion to his down throw in ''Melee'' and ''Brawl''. This increases its combo potential.}}
**{{buff|For Luigi's new [[forward throw]], he slams opponents to the ground in a similar fashion to his down throw in ''Melee'' and ''Brawl''. This increases its combo potential.}}
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