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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now | *{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now reverse the move while charging.}} | ||
*{{buff|As with Marth and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | *{{buff|As with Marth and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | ||
*{{buff|Double-Edge Dance | *{{buff|Double-Edge Dance's last hit has increased knockback, improving its KO potential.}} | ||
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | *{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | ||
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | *{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} |
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