Side special move: Difference between revisions

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[[File:Double Hammer.jpg|thumb|Kirby's side special move, Hammer.]][[File:Power missile.jpg|thumb|275px|Samus' Super Missile is an example of a "smash" special move.]]
[[File:Double Hammer.jpg|thumb|Kirby's side special move, Hammer.]][[File:Power missile.jpg|thumb|275px|Samus' Super Missile is an example of a "smash" special move.]]


The '''side special move''' (also commonly called '''forward B''', '''side B''', '''smash B''', or '''over B''') is a [[special attack]] performed by pressing the special move button with the control stick held left or right.
The '''side special move''' (also commonly called '''forward B''', '''side B''', '''smash B''', or '''over B''') is a [[special attack]] performed by pressing the special move button with the control stick held left or right. For some characters, this is their primary means of horizontal recovery.


Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
Not counting [[Final Smashes|Final Smash]], the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.


Many side specials involve either significant sideways character movement or a [[projectile]] that has more horizontal range than the user's other projectiles. As a result, many can be utilized as [[approach]]es.
Many side specials involve either significant sideways character movement or a [[projectile]] that has more horizontal range than the user's other projectiles. As a result, many can be utilized as [[approach]]es.
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