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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes three frames to complete.}} | *{{buff|Like all characters, Lucario's [[jumpsquat]] animation now takes three frames to complete.}} | ||
*{{nerf|Lucario's | *{{nerf|Lucario's Aura is weaker in terms of racking up damage, hindering its usefulness.}} | ||
*{{buff|Lucario is overall stronger at early percentages with little to no Aura.}} | *{{buff|Lucario is overall stronger at early percentages with little to no Aura.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Forward tilt has a new animation, with Lucario leaning back before the palm thrust.}} | *{{change|[[Forward tilt]] has a new animation, with Lucario leaning back before the palm thrust.}} | ||
*{{buff|Forward smash has longer range.}} | *{{buff|[[Forward smash]] has longer range.}} | ||
*{{change|Forward smash has more vibrant aura effects.}} | *{{change|Forward smash has more vibrant aura effects.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Neutral aerial now hits twice instead of one, no matter which side Lucario hits the opponent from. Additionally, Lucario is able to drag opponents with the attack, making it more likely for follow ups.}} | *{{buff|[[Neutral aerial]] now hits twice instead of one, no matter which side Lucario hits the opponent from. Additionally, Lucario is able to drag opponents with the attack, making it more likely for follow ups.}} | ||
*{{buff|Forward aerial has reduced landing lag.}} | *{{buff|[[Forward aerial]] has reduced landing lag.}} | ||
*{{change|Back aerial deals less damage and knockback to opponents, but it has less ending and startup lag, and has a bigger hitbox.}} | *{{change|[[Back aerial]] deals less damage and knockback to opponents, but it has less ending and startup lag, and has a bigger hitbox.}} | ||
*{{change|Up aerial has an altered animation, with Lucario backflipping following the initial kick.}} | *{{change|[[Up aerial]] has an altered animation, with Lucario backflipping following the initial kick.}} | ||
*{{nerf|Up aerial has increased ending lag.}} | *{{nerf|Up aerial has increased ending lag.}} | ||
*{{buff|Down aerial has bigger hitboxes.}} | *{{buff|[[Down aerial]] has bigger hitboxes.}} | ||
*{{nerf|Down aerial stalls a bit less in the air.}} | *{{nerf|Down aerial stalls a bit less in the air.}} | ||
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