Rocketbarrel Barrage: Difference between revisions

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When the attack ends, Diddy's Rocketbarrel Pack violently explodes, sending the Rocketbarrels flying in different directions. This does not deal damage to Diddy. Diddy is flung into the air, which also causes [[helpless]]ness in ''Brawl'' but not in ''[[SSB4]]''. Some peanuts left over from the attack can be consumed for a small amount of health recovery. Sakurai suggested not to fire randomly because opponents can also eat any peanuts that miss and heal themselves, although the peanuts heal very little damage compared to the damage they inflict.
When the attack ends, Diddy's Rocketbarrel Pack violently explodes, sending the Rocketbarrels flying in different directions. This does not deal damage to Diddy. Diddy is flung into the air, which also causes [[helpless]]ness in ''Brawl'' but not in ''[[SSB4]]''. Some peanuts left over from the attack can be consumed for a small amount of health recovery. Sakurai suggested not to fire randomly because opponents can also eat any peanuts that miss and heal themselves, although the peanuts heal very little damage compared to the damage they inflict.


In ''Ultimate'', the Final Smash is used differently. Instead of having free roam of where to go and shooting peanuts, Diddy zooms around the stage extremely fast and hits anyone in his way, similarly to [[Super Sonic|Sonic's Final Smash]]. At the end, Diddy aims towards the opponent and the Rocketbarrels explode, similar to the previous games.
In ''Ultimate'', the Final Smash is used differently. Instead of having free roam of where to go and shooting peanuts, Diddy zooms around the stage extremely fast and punches anyone who he traps, similarly to [[Super Sonic|Sonic's Final Smash]]. At the end, Diddy aims towards his trapped target and zooms towards it, punching it and lands back on shore, while deactivating his Rocketbarrel Pack.


==Origin==
==Origin==
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