Super Smash Bros. Ultimate

Mii Swordfighter (SSBU): Difference between revisions

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===Special Moves===
===Special Moves===
*{{change|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust.}}
*{{buff|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.}}
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.}}
{{*change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}}
*{{change|[[Slash Launcher]] has a slightly different animation.}}
*{{change|[[Slash Launcher]] has a slightly different animation.}}
*{{change|[[Power Thrust]] has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}}
*{{change|[[Power Thrust]] has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}}
*{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
*{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
*{{nerf|[[Gale Strike]] disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}}
*{{nerf|[[Gale Strike]] disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}}
*{{change|The Mii Swordfighter's Final Smash, [[Final Edge]] now looks a bit different. The Mii Swordfighter now rapidly performs slashes While each beam comes out instead of holding his sword skyward.}}
*{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding his sword skyward.}}


===Character Showcase Video===
===Character Showcase Video===

Revision as of 04:00, November 4, 2018

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This article is about Mii Swordfighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Swordfighter
in Super Smash Bros. Ultimate
Mii Swordfighter SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Unknown
Final Smash Final Edge
Mii Swordfighter (SSBU)

Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Swordfighters have had their body proportions adjusted.
  • Change While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance.
  • Change The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.

Attributes

  • Buff Universal 3-frame jumpsquat vastly improves the Mii Swordfighter's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.

Ground attacks

  • Change Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
  • Change Up smash now consists of two slashes instead of three.

Throws/Other Moves

  • Change The Mii Swordfighter's pummel is now a knee strike.

Special Moves

  • Buff Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
  • Buff Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.

Template:*change

  • Change Slash Launcher has a slightly different animation.
  • Change Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
  • Change Blade Counter has a new visual effect, and now retaliates with an upward slash.
  • Buff Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
  • Nerf Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
  • Change Final Edge now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding his sword skyward.

Character Showcase Video

<youtube>qdSKO-mc2n8</youtube>