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'''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'' based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that move around the screen (based on ''Pac-Pix'') and a street, which is designed to look like it has depth. {{SSB4|R.O.B.}} is fought here when he is being unlocked. | '''PictoChat 2''' ({{ja|ピクトチャット2|Pikutochatto 2}}, ''PictoChat 2'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'' based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that move around the screen (based on ''Pac-Pix'') and a street, which is designed to look like it has depth. {{SSB4|R.O.B.}} is fought here when he is being unlocked. | ||
==Variations== | ==Stage overview== | ||
===Variations=== | |||
There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible. | There are 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible. | ||
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File:PictoChat 2 Omega.jpg|[[Ω form]]. | File:PictoChat 2 Omega.jpg|[[Ω form]]. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:PictochatDS.png|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]] | [[File:PictochatDS.png|left|thumb|150px|PictoChat as it originally appeared as Nintendo DS software]] | ||
As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity. | As with the first PictoChat stage, this stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. One can either type or draw a message to his/her friend with their stylus. It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such as ''42 All-Time Classics'', integrated PictoChat into the interface with online connectivity. | ||
The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar was located, which notified users who was joining their chat room, and where the messages sent were displayed, albeit below the notification bar; while the bottom screen is where the user would draw or type messages, and is what the background of this stage is based on. There are four chat rooms in PictoChat that can be connected to: A, B, C, and D. In this stage, the notification bar acts as the main platform and displays the name of the characters selected in the fight as if they were joining the room; it always shows them joining chat room A. | The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar was located, which notified users who was joining their chat room, and where the messages sent were displayed, albeit below the notification bar; while the bottom screen is where the user would draw or type messages, and is what the background of this stage is based on. There are four chat rooms in PictoChat that can be connected to: A, B, C, and D. In this stage, the notification bar acts as the main platform and displays the name of the characters selected in the fight as if they were joining the room; it always shows them joining chat room A. | ||
{{clear}} | {{clear}} | ||
==Tournament legality== | |||
This stage is banned in tournaments due to the disruptive nature of the drawings, which can significantly affect gameplay. | |||
==Gallery== | ==Gallery== |
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