Mewtwo (SSBM): Difference between revisions

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Mewtwo is a character with incredibly powerful throws (excluding its forward throw, which does little damage and has minimal knockback). In particular, its Up throw can combo and kill quite well. Mewtwo is also known for having the fastest backward and forward rolls in the game, as well as covering the most ground. While this increases Mewtwo's defense, it still has overall poor defense due being large, light, having slow dash speed, and having the highest crouch in the game (which means Mewtwo can't duck under many attacks). Mewtwo's side special move, Confusion, can reflect incoming projectiles, but the reflected projectiles will not harm the opponent who sent the attack. Confusion also stuns the opponent if (s)he is facing Mewtwo which makes it good for setting up KOs, but Confusion can leave Mewtwo open for attack from the opponent it uses it on if (s)he wasn't facing Mewtwo. Mewtwo has very low traction. This allows Mewtwo to have a long wavedash, but it also hurts its [[approach]]. Mewtwo is the only character in the game whose down smash only hits one side, but its up smash hits both sides. Mewtwo has a powerful F-air with combo and killing potential, but it also has very poor reach. Mewtwo's projectile, Shadow Ball, is powerful. It does require charging to have power, but it damages opponents while charging if the opponent is behind Mewtwo. Mewtwo's up special, Teleport, has decent range and passes through any attack, but it can't attack Mewtwo's opponent. Mewtwo has a meteor smash, down aerial, which is Mewtwo's main killing move. As for advanced techniques, DJC'ing allows top Mewtwo's to combo really well and to combine f-air with Up Throw for a [[chain grab]] on fast fallers. Mewtwo has fast tilts with combo capacity, can [[moonwalk]], and its [[air dodge]] turns Mewtwo invisible (which makes it impossible to tell which direction Mewtwo is going in). On the down side, Mewtwo has a poor spot dodge. Mewtwo is one of the highest jumpers in the game and falls very slowly, which makes recovery easy with it, and its teleport adds to the jumping distance. However, its slow descent speed can make it vulnerable in the air.
Mewtwo is a character with incredibly powerful throws (excluding its forward throw, which does little damage and has minimal knockback). In particular, its Up throw can combo and kill quite well. Mewtwo is also known for having the fastest backward and forward rolls in the game, as well as covering the most ground. While this increases Mewtwo's defense, it still has overall poor defense due being large, light, having slow dash speed, and having the highest crouch in the game (which means Mewtwo can't duck under many attacks). Mewtwo's side special move, Confusion, can reflect incoming projectiles, but the reflected projectiles will not harm the opponent who sent the attack. Confusion also stuns the opponent if (s)he is facing Mewtwo which makes it good for setting up KOs, but Confusion can leave Mewtwo open for attack from the opponent it uses it on if (s)he wasn't facing Mewtwo. Mewtwo has very low traction. This allows Mewtwo to have a long wavedash, but it also hurts its [[approach]]. Mewtwo is the only character in the game whose down smash only hits one side, but its up smash hits both sides. Mewtwo has a powerful F-air with combo and killing potential, but it also has very poor reach. Mewtwo's projectile, Shadow Ball, is powerful. It does require charging to have power, but it damages opponents while charging if the opponent is behind Mewtwo. Mewtwo's up special, Teleport, has decent range and passes through any attack, but it can't attack Mewtwo's opponent. Mewtwo has a meteor smash, down aerial, which is Mewtwo's main killing move. As for advanced techniques, DJC'ing allows top Mewtwo's to combo really well and to combine f-air with Up Throw for a [[chain grab]] on fast fallers. Mewtwo has fast tilts with combo capacity, can [[moonwalk]], and its [[air dodge]] turns Mewtwo invisible (which makes it impossible to tell which direction Mewtwo is going in). On the down side, Mewtwo has a poor spot dodge. Mewtwo is one of the highest jumpers in the game and falls very slowly, which makes recovery easy with it, and its teleport adds to the jumping distance. However, its slow descent speed can make it vulnerable in the air.


==Moveset==
===Moveset===
===Ground Attacks===
====Ground Attacks====
====Normal====
=====Normal=====
*Neutral Attack: 6%, then 2% or 1% randomly. Mewtwo reaches its arm out, blasting out a bit of shadow energy. Mewtwo will then blast out a stream of shadow energy. The blasts are somewhat awkward to combo with.
*Neutral Attack: 6%, then 2% or 1% randomly. Mewtwo reaches its arm out, blasting out a bit of shadow energy. Mewtwo will then blast out a stream of shadow energy. The blasts are somewhat awkward to combo with.
*Dash Attack: Shadow Shove - 9% when it comes out, 6% during the rest of the attack. Mewtwo holds its arms out while sliding, inflicting damage with shadow energy.
*Dash Attack: Shadow Shove - 9% when it comes out, 6% during the rest of the attack. Mewtwo holds its arms out while sliding, inflicting damage with shadow energy.
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*Strong Up: Tail Flip - 5%-10%, depending on where hit. Mewtwo flips upwards, hitting with its tail.
*Strong Up: Tail Flip - 5%-10%, depending on where hit. Mewtwo flips upwards, hitting with its tail.
*Strong Down: Tail Sweep - 9%. Mewtwo spins around, sweeping its tail down low.
*Strong Down: Tail Sweep - 9%. Mewtwo spins around, sweeping its tail down low.
====Smash====
=====Smash=====
*Forward-Smash: Shadow Blast - Up to 27% damage. (When Sweet Spotted.) Mewtwo shoves forward, releasing a pulse of shadow. Similar to Mario's [[Forward Smash]] in that it is most powerful the farther away the enemy is. Fairly good range and damage.
*Forward-Smash: Shadow Blast - Up to 27% damage. (When Sweet Spotted.) Mewtwo shoves forward, releasing a pulse of shadow. Similar to Mario's [[Forward Smash]] in that it is most powerful the farther away the enemy is. Fairly good range and damage.
*Up-Smash: Galaxy Blast - Up to 20% damage. (If all strikes connect.) Mewtwo holds its palm upwards, releasing a storm of shadow energy that hits multiple times.
*Up-Smash: Galaxy Blast - Up to 20% damage. (If all strikes connect.) Mewtwo holds its palm upwards, releasing a storm of shadow energy that hits multiple times.
*Down-Smash: Shadow Bomb - Up to 20% damage. Mewtwo hits downwards with shadow energy. Good knockback, though moderate range. Only [[Down Smash]] in the game to hit on one side.
*Down-Smash: Shadow Bomb - Up to 20% damage. Mewtwo hits downwards with shadow energy. Good knockback, though moderate range. Only [[Down Smash]] in the game to hit on one side.
====Other====
=====Other=====
*Ledge Attack - Mewtwo flips onto the stage, using his tail to attack. 8%.
*Ledge Attack - Mewtwo flips onto the stage, using his tail to attack. 8%.
*100% Ledge Attack - Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes with a claw. 10%.
*100% Ledge Attack - Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes with a claw. 10%.
*Floor Attack - Mewtwo telekinetically gets himself up and spins around with his tail extended. 5%-6%, depending on how close the enemy is.
*Floor Attack - Mewtwo telekinetically gets himself up and spins around with his tail extended. 5%-6%, depending on how close the enemy is.


===Air Attacks===
====Air Attacks====
*Neutral aerial: Body Spark: 3-20% damage. (Depends on the number of hits.) Mewtwo releases a long lasting shock out of its body. Good damage if the entire attack hits, good for annoying the opponent.
*Neutral aerial: Body Spark: 3-20% damage. (Depends on the number of hits.) Mewtwo releases a long lasting shock out of its body. Good damage if the entire attack hits, good for annoying the opponent.
*Forward-Aerial: Shadow Claw: 14% damage. Mewtwo slashes forward with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range.
*Forward-Aerial: Shadow Claw: 14% damage. Mewtwo slashes forward with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range.
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*Down-Aerial: Flip Stomp: 16% damage. (When Sweet Spotted.) Mewtwo flips backwards and hits with its foot downwards. Can [[Meteor Smash]].
*Down-Aerial: Flip Stomp: 16% damage. (When Sweet Spotted.) Mewtwo flips backwards and hits with its foot downwards. Can [[Meteor Smash]].


===Throws===
====Throws====
*Pummel: Hand Zap: 3% damage. (While holding opponent.) Mewtwo shocks the opponent in its grasp.
*Pummel: Hand Zap: 3% damage. (While holding opponent.) Mewtwo shocks the opponent in its grasp.
*Forward-Throw: Multi Shadow Shot: 9% damage. (Do near a wall or overhang for double damage.) Mewtwo throws its foe diagonally forward and shoots with multiple small [[Shadow Ball]]s.
*Forward-Throw: Multi Shadow Shot: 9% damage. (Do near a wall or overhang for double damage.) Mewtwo throws its foe diagonally forward and shoots with multiple small [[Shadow Ball]]s.