Mewtwo (SSBM): Difference between revisions

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* Play 20 combined hours of VS. matches. This is divided among the players.
* Play 20 combined hours of VS. matches. This is divided among the players.
* Play 700 vs. mode matches.
* Play 700 VS. mode matches.
 


==Special Moves==
{{Mewtwo Special Moves}}


==Moves list==
==Moves list==
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Special Moves...
Special Moves...
 
{{Mewtwo Special Moves}}
*B: Shadow Ball: Up to 25% damage.
*F-B: Confusion: 10% damage.
*D-B: Disable: 1% damage. (Use again to throw foe backwards. Stun effect lasts longer the higher the foe's damage.)
*U-B: Teleport: No damage.


==Pros & Cons==
==Pros & Cons==
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== Analysis and Tier Ranking ==
== Analysis and Tier Ranking ==
Until October 2008, Mewtwo was considered, played at the highest [[metagame]], the worst character, and was last place on the [[tier list]]. This was changed when, on the final update, [[Mewtwo]] was ranked 24th, ahead of [[Kirby (SSBM)|Kirby]] and [[Pichu (SSBM)|Pichu]]. Ironically, Mewtwo is considered among of the best ever in its [[Pokémon (universe)|own universe]].


Until October 2008, Mewtwo was considered, played at the highest [[metagame]], the worst character, and was last place on the [[tier list]]. This was changed when, on the final update, [[Mewtwo]] was ranked 24th. Ironically, Mewtwo is considered one of the best ever in its [[Pokémon (universe)|own universe]].
Mewtwo is usually ignored by the competitive community because of its major flaws: overly [[floaty]] and aerial-centric in a ground-centric game, poor traction, predictable killers (forward aerial, downward smash, upwards throw, and Shadow Ball), an abysmal approaching game (no fast defensive options), single-sided downwards smash, situational specials (Disable and Confusion), exceedingly high crouch, and poor weight for its massive frame (slightly less than Roy). These flaws are not readily ignored, and they prove detrimental to its success.
 
Mewtwo is usually ignored by the competitive community because of its major flaws: overly [[floaty]] and aerial-centric in a ground-centric game, poor traction, predictable killers (usually forward aerial, downward smash, upwards throw, and Shadow Ball), an abysmal approaching game, single-sided downwards smash, situational specials (Disable and Confusion), exceedingly high crouch, and poor weight for its massive frame (slightly less than Roy). These flaws are not readily ignored, mainly because the bulk of the cast can punish these deficiencies.


It does, though, have several gems that make it worth using. The low traction gives it a fairly large [[wavedash]] and [[moonwalk]]. Mewtwo has possibly the best recovery in the game and the best airdodge in the game: [[Teleport]]. Its amazing aerial mobility (second-best in the game), and the height of its second jump nearly guarantee recovery; and its air dodge is "invisible". Shadow Ball's erratic path can be problematic at times, but it can be essetial in some cases. Its tilts are fast with good range and speed a decent sweetspot. Its aerial game is decent, with a safe neutral aerial and decent comboing abilities. His throws are also powerful killers, including up throw, the strongest throw in the game knockback-wise, and back throw. Mewtwo can chaingrab (though not especially well) with its down throw. Mewtwo actually is a fair choice against Fox for its ability to punish Fox's lacklustre recovery.
It does, though, have several gems that make it worth using. The low traction gives it a fairly large [[wavedash]] and [[moonwalk]]. Mewtwo has possibly the best recovery in the game and the best airdodge in the game: [[Teleport]]. Its amazing aerial mobility (second-best in the game), and the height of its second jump nearly guarantee recovery; and its air dodge is "invisible". Shadow Ball's erratic path can be problematic at times, but it can be assetial in some cases if it hits a crouching opponent. Its tilts are fast with good range and speed and a decent sweetspot. Its aerial game is decent, with a safe neutral aerial and decent comboing abilities. His throws are powerful killers, including up throw, one of the strongest throws in the game knockback-wise, and back throw. Mewtwo can chaingrab (though not especially well) with its down throw. Notably, Mewtwo actually is a fair choice against Fox for its ability to punish Fox's lacklustre recovery and for its ability to force Fox into a disadvantageous position.


The bottom line is that Mewtwo has a myriad of flaws that only the most dedicated of players will compensate for, but it offers a change of pace from the usual metagame. The scarcity of Mewtwo on the competitive scene, though, means that players may not be well-equipped to deal with it, so usage of it can be beneficial at times. Poor match-ups against Sheik and Marth among others, though, do Mewtwo no favors.
The bottom line is that Mewtwo has a myriad of flaws that only the most dedicated of players will compensate for, but it offers a change of pace from the usual metagame. The scarcity of Mewtwo on the competitive scene means that players may not be well-equipped to deal with it, so usage of it can be surprising and beneficial. Poor match-ups against Sheik and Marth among others, though, do Mewtwo no favors.


==Basic 1v1==
==Basic 1v1==
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