Super Smash Bros. 4

Falco (SSB4)/Down throw: Difference between revisions

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==Overview==
==Overview==
Throws the opponent to the ground and shoots them with lasers. It is a very reliable combo starter, as it can lead into an up smash, dash attack or either a neutral, forward, or down aerial at low percentages, as well as a back aerial at medium percentages. The opponent can DI away the attack, however, reducing its combo potential.
Throws the opponent to the ground and shoots them with lasers. It is a very reliable combo starter, as it can lead into an up smash, dash attack or either a neutral, forward, or down aerial at low percentages, as well as a back aerial at medium percentages. The opponent can DI away the attack, however, reducing its combo potential.
==Throw and Hitbox Data==
===Laser===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|bn=0
|id=0
|damage=2%
|angle=361
|af=1
|fkv=0
|ks=80
|bk=60
|r=9.6
|xpos=0
|ypos=0
|zpos=4.0
|trip=0
|ff=0.25
|sdi=0.0
|type=Energy
|effect=Blaster
|sfx=Fox Blaster
|slvl=M
|clang=f
|rebound=f
|direct=f
|reflectable=t
|absorbable=t
}}
|}


===Throw===
===Throw===
{{technical data}}
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=3%
|af=3
|angle=50
|bk=60
|ks=110
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Laser generated
|26
|-
!Throw Release
|33
|-
!Interruptible
|44
|-
!Animation length
|67
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=25|e=LagPropS}}
{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagThrowS}}
{{FrameStrip|t=Lag|c=11|s=LagThrowE}}
{{FrameStrip|t=Interruptible|c=24}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|prop=y}}


{{MvSubNavFalco|g=SSB4}}
{{MvSubNavFalco|g=SSB4}}
[[Category:Falco (SSB4)]]
[[Category:Falco (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 07:55, April 4, 2021

Hitbox visualization showing Falco's down throw.

Overview

Throws the opponent to the ground and shoots them with lasers. It is a very reliable combo starter, as it can lead into an up smash, dash attack or either a neutral, forward, or down aerial at low percentages, as well as a back aerial at medium percentages. The opponent can DI away the attack, however, reducing its combo potential.

Throw and Hitbox Data

Laser

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 2% 0 Sakurai angle Forwards 60 80 0 9.6 0 0 0 4.0 0.0x 0.25x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Blaster (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fox Blaster SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3% AngleIcon50.png Forwards 60 110 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing

Invincibility 1-18
Laser generated 26
Throw Release 33
Interruptible 44
Animation length 67
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
ThrowThrow
Throw point