Falco (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Overview) |
SuperSqank (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
Throws the opponent to the ground and shoots them with lasers. It is a very reliable combo starter, as it can lead into an up smash, dash attack or either a neutral, forward, or down aerial at low percentages, as well as a back aerial at medium percentages. The opponent can DI away the attack, however, reducing its combo potential. | Throws the opponent to the ground and shoots them with lasers. It is a very reliable combo starter, as it can lead into an up smash, dash attack or either a neutral, forward, or down aerial at low percentages, as well as a back aerial at medium percentages. The opponent can DI away the attack, however, reducing its combo potential. | ||
==Throw and Hitbox Data== | |||
===Laser=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|bn=0 | |||
|id=0 | |||
|damage=2% | |||
|angle=361 | |||
|af=1 | |||
|fkv=0 | |||
|ks=80 | |||
|bk=60 | |||
|r=9.6 | |||
|xpos=0 | |||
|ypos=0 | |||
|zpos=4.0 | |||
|trip=0 | |||
|ff=0.25 | |||
|sdi=0.0 | |||
|type=Energy | |||
|effect=Blaster | |||
|sfx=Fox Blaster | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
|reflectable=t | |||
|absorbable=t | |||
}} | |||
|} | |||
===Throw=== | ===Throw=== | ||
{{ | {{SSB4ThrowTableHeader}} | ||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=3% | |||
|af=3 | |||
|angle=50 | |||
|bk=60 | |||
|ks=110 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Laser generated | |||
|26 | |||
|- | |||
!Throw Release | |||
|33 | |||
|- | |||
!Interruptible | |||
|44 | |||
|- | |||
!Animation length | |||
|67 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=25|e=LagPropS}} | |||
{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagThrowS}} | |||
{{FrameStrip|t=Lag|c=11|s=LagThrowE}} | |||
{{FrameStrip|t=Interruptible|c=24}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=49}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|prop=y}} | |||
{{MvSubNavFalco|g=SSB4}} | {{MvSubNavFalco|g=SSB4}} | ||
[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Revision as of 07:55, April 4, 2021
Overview
Throws the opponent to the ground and shoots them with lasers. It is a very reliable combo starter, as it can lead into an up smash, dash attack or either a neutral, forward, or down aerial at low percentages, as well as a back aerial at medium percentages. The opponent can DI away the attack, however, reducing its combo potential.
Throw and Hitbox Data
Laser
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 60 | 110 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing
Invincibility | 1-18 |
---|---|
Laser generated | 26 |
Throw Release | 33 |
Interruptible | 44 |
Animation length | 67 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Prop event |
Throw point |
|