Talk:Launch rate: Difference between revisions
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:The capitalization of options is pretty inconsistent across the board. It's true that "Damage Ratio," "Launch Rate", and "[[Team Attack]]" all follow the way they're capitalized in the game options, as does the list of [[rules]], but personally I think [[handicap]] does it properly by not capitalizing (except in sentence case, obviously). Anyway, point being, this issue isn't unique to this redirect. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:41, 21 September 2018 (EDT) | :The capitalization of options is pretty inconsistent across the board. It's true that "Damage Ratio," "Launch Rate", and "[[Team Attack]]" all follow the way they're capitalized in the game options, as does the list of [[rules]], but personally I think [[handicap]] does it properly by not capitalizing (except in sentence case, obviously). Anyway, point being, this issue isn't unique to this redirect. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:41, 21 September 2018 (EDT) | ||
:Note: Damage ratio has since been deleted as an unnecessary capitalisation redirect. – [[User:Emmett|<span style="color:#000000">Emmett</span>]] 17:55, 29 September 2018 (EDT) | :Note: Damage ratio has since been deleted as an unnecessary capitalisation redirect. – [[User:Emmett|<span style="color:#000000">Emmett</span>]] 17:55, 29 September 2018 (EDT) | ||
== Merging with Knockback == | |||
I tagged this article to be merged because, as the tag says, almost all important info here is already covered there. I'm not a fan of just merging an article rather than expanding it if possible, but I don't really think that's the case here. I feel that this article is already somewhat dead-on, stating the only thing launch rate really is: a factor by which knockback is multiplied by. Even the x0.5 to x2.0 range is mentioned on the article, where launch rate is presented as a factor in the Knockback equation - representing its main purpose as written here. Despite being an unseen component of gameplay, launch rate is a largely important one: I agree with that through and through. However, there may be ''only so much'' info we can use to support a whole article about it. So why not just take the base of this article and make it a subsection of "Basic Physics" on Knockback? If seen fit by the majority of others (although I disagree) the competitive info can even be merged as well. '''Discuss.''' [[User:Acgamer28|<span style="font-family:Courier;color:blue">'''Acgamer'''</span>]][[User talk:Acgamer28|<span style="font-family:Courier;color:red">'''28'''</span>]][[File:Acgamer28SignatureHead.png|20px]] 20:54, May 18, 2020 (EDT) |
Revision as of 19:54, May 18, 2020
Rename article to "Launch rate"
This article was created in 2009 when Melee and Brawl, the latest two Smash games, had a rule option with this name. Now, in 2018, the breakdown looks like this:
Since the name "launch rate" is actually accurate to the option's effect, and since the two most recent Smash games use this name, we should rename the article accordingly. We will delete the existing launch rate redirect, do the rename, and leave a redirect from "damage ratio" to "launch rate." SuperFalconBros (talk) 14:18, 11 September 2018 (EDT)
- If nobody is opposed enough to reply here, I'm going to go ahead and do this. I'll fix page occurrences too. SuperFalconBros (talk) 10:27, 14 September 2018 (EDT)
While I Support the proposal, I'd like to point out that lack of interaction does not allow you to circumvent the consensus process. Please see the response I left you on your post on Serpent King's talk page. Alex the Jigglypuff trainer 12:16, 15 September 2018 (EDT)
It has been made clear to me that rather than inviting discussion on the deletion tag for the redirect, I should ensure consensus is reached on this page instead. So any other comments of support or opposition are welcomed. SuperFalconBros (talk) 01:48, 16 September 2018 (EDT)
- Support. Ponyshment 04:36, 16 September 2018 (EDT)
- Support We will need to move it to keep it up to date. Corrin Fan 18:10, 16 September 2018 (EDT)
- One more bump for comment. SuperFalconBros (talk) 12:29, 18 September 2018 (EDT)
Support the accurate terminology point is good enough for me. - EndGenuity (talk) 18:11, 16 September 2018 (EDT)
Support This is a great idea! I like it! Dragonfirebreath25 (talk) 18:16, 16 September 2018 (EDT)
Capitalization redirect
"For misspellings and capitalization redirects: Redirects are not for idiot-proofing. [...] Additionally, capitalization redirects are generally pointless because the search feature will automatically fix any capitalization mistake made if a match is found."
There is absolutely no need to have both Damage Ratio and Damage ratio as redirects. If the official spelling has both words capitalized, then that one should be kept, and the other deleted, as it serves 0 purpose whatsoever. Alex the Jigglypuff trainer 17:28, 21 September 2018 (EDT)
- "Damage Ratio" is the way it's spelled in Melee. "Damage ratio" is the title we had originally. There's your reasons. Serpent King 17:29, 21 September 2018 (EDT)
- In that case, "Damage ratio" was an erroneous title, and thus should not have been the title used in the first place. Having both redirects both contradicts this policy, and serves no purpose, as I stated before.Alex the Jigglypuff trainer 17:31, 21 September 2018 (EDT)
- The capitalization of options is pretty inconsistent across the board. It's true that "Damage Ratio," "Launch Rate", and "Team Attack" all follow the way they're capitalized in the game options, as does the list of rules, but personally I think handicap does it properly by not capitalizing (except in sentence case, obviously). Anyway, point being, this issue isn't unique to this redirect. SuperFalconBros (talk) 17:41, 21 September 2018 (EDT)
- Note: Damage ratio has since been deleted as an unnecessary capitalisation redirect. – Emmett 17:55, 29 September 2018 (EDT)
Merging with Knockback
I tagged this article to be merged because, as the tag says, almost all important info here is already covered there. I'm not a fan of just merging an article rather than expanding it if possible, but I don't really think that's the case here. I feel that this article is already somewhat dead-on, stating the only thing launch rate really is: a factor by which knockback is multiplied by. Even the x0.5 to x2.0 range is mentioned on the article, where launch rate is presented as a factor in the Knockback equation - representing its main purpose as written here. Despite being an unseen component of gameplay, launch rate is a largely important one: I agree with that through and through. However, there may be only so much info we can use to support a whole article about it. So why not just take the base of this article and make it a subsection of "Basic Physics" on Knockback? If seen fit by the majority of others (although I disagree) the competitive info can even be merged as well. Discuss. Acgamer28 20:54, May 18, 2020 (EDT)