Critical Hit: Difference between revisions

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{disambig2|a Final Smash|the Super Smash Bros. Brawl tournament|Critical Hit 3}}
{{disambig2|a Final Smash|the Super Smash Bros. Brawl tournament|Critical Hit 3}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|image=[[File:Lucina Final Smash.jpg|300px]]
|image=[[File:Lucina Final Smash.jpg|300px]]
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==Overview==
==Overview==
It involves the character delivering an immensely powerful slash that deals a devastating amount of knockback, more than enough to [[one-hit KO]] if directly in the line of sight of a [[blast line]] (with the exception of Roy's version). If it hits, a HP gauge from ''Fire Emblem'' is displayed alongside each hit character, which starts at full and quickly drops to zero.
It involves the character delivering an immensely powerful slash that deals a devastating amount of knockback, more than enough to [[one-hit KO]] if directly in the line of sight of a [[blast line]] (with the exception of Roy's version). If it hits, a HP gauge from ''Fire Emblem'' is displayed alongside each hit character, which starts at full and quickly drops to zero.
==Origin==
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Roy_Critical_Hit_origin.gif|right|thumb|135x235px|Roy's critical hit sprite animation that was used for The Binding Blade.]]
The critical hit is a staple feature of many role-playing video games, often being an attack that has a certain ratio of occurrence with the payoff usually being double the current amount of damage done normally.
However, in the case of the ''Fire Emblem'' series, critical hits inflict three times the standard damage if performed (as opposed to two times the damage in most other games), accompanied by a unique attack animation. Since a Fire Emblem critical hit is usually much more than enough to kill an enemy in a single hit, the damage output and particularly the knockback of Marth/Lucina's Critical Hit has been made extremely high to reflect this.  The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past; Marth's Critical Hit animation is loosely based on his Critical Hit animation from the first {{uv|Fire Emblem}} game, while Roy's Critical Hit animation is based on his Critical Hit animation from ''Fire Emblem: The Binding Blade'', provided he has the Sword of Seals equipped (this also applies to the airborne version's recovery flip, which is a nod to the very same one Roy does when he sheaths back his sword).
The gauge that appears represents the Hit Point system used in the series. In ''Brawl'', it has a graphical style similar to those of ''[[Fire Emblem: Mystery of the Emblem]]'', whereas in ''Super Smash Bros. 4'', the gauge seen in all three versions of Critical Hit resembles the HP gauge used in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. The health gauge in ''Brawl'' has 60 HP units, matching ''Fire Emblem: Shadow Dragon and the Blade of Light'' and ''Fire Emblem: Mystery of the Emblem'' and their remakes, all of which star Marth, where units could have up to 60 HP. Marth dealing 60% damage with Critical Hit in ''Brawl'' is presumably to match the listed HP of damage inflicted; this carries over to ''SSB4'' and Lucina's cloned version therein despite the ''Awakening''-style HP meter having 80 units in ''SSB4'', which matches the maximum HP for units in ''Awakening''.
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==In Smash==
==In Smash==
===Marth & Lucina===
===Marth & Lucina===
Marth or Lucina raise their respective swords in the air, where it catches the light and shimmers brightly, before dashing forward with blazing speed to catch any unfortunate opponents with an extremely powerful slash. In both games, Marth does not say anything while performing this move (apart from a grunt), but Lucina in ''Super Smash Bros. 4'' announces "Time to change fate!" ({{ja|運命を変えます!|Unmei o kaemasu!}}, ''I will change fate!'').
Marth or Lucina raise their respective swords in the air, where it catches the light and shimmers brightly, before dashing forward with blazing speed to catch any unfortunate opponents with an extremely powerful slash. In both games, Marth does not say anything while performing this move (apart from a grunt), but Lucina in ''Super Smash Bros. 4'' announces "Time to change fate!" ({{ja|運命を変えます!|Unmei o kaemasu!}}, ''I will change fate!'').
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:'''Critical Hit (Roy)'''
:'''Critical Hit (Roy)'''
:''For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!''
:''For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!''
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==Origin==
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Roy_Critical_Hit_origin.gif|right|thumb|135x235px|Roy's critical hit sprite animation that was used for The Binding Blade.]]
The critical hit is a staple feature of many role-playing video games, often being an attack that has a certain ratio of occurrence with the payoff usually being double the current amount of damage done normally.
However, in the case of the ''Fire Emblem'' series, critical hits inflict three times the standard damage if performed (as opposed to two times the damage in most other games), accompanied by a unique attack animation. Since a Fire Emblem critical hit is usually much more than enough to kill an enemy in a single hit, the damage output and particularly the knockback of Marth/Lucina's Critical Hit has been made extremely high to reflect this.  The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past; Marth's Critical Hit animation is loosely based on his Critical Hit animation from the first {{uv|Fire Emblem}} game, while Roy's Critical Hit animation is based on his Critical Hit animation from ''Fire Emblem: The Binding Blade'', provided he has the Sword of Seals equipped (this also applies to the airborne version's recovery flip, which is a nod to the very same one Roy does when he sheaths back his sword).
The gauge that appears represents the Hit Point system used in the series. In ''Brawl'', it has a graphical style similar to those of ''[[Fire Emblem: Mystery of the Emblem]]'', whereas in ''Super Smash Bros. 4'', the gauge seen in all three versions of Critical Hit resembles the HP gauge used in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. The health gauge in ''Brawl'' has 60 HP units, matching ''Fire Emblem: Shadow Dragon and the Blade of Light'' and ''Fire Emblem: Mystery of the Emblem'' and their remakes, all of which star Marth, where units could have up to 60 HP. Marth dealing 60% damage with Critical Hit in ''Brawl'' is presumably to match the listed HP of damage inflicted; this carries over to ''SSB4'' and Lucina's cloned version therein despite the ''Awakening''-style HP meter having 80 units in ''SSB4'', which matches the maximum HP for units in ''Awakening''.
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{{clear}}


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