Boom Primid: Difference between revisions

partial revert/reword; having the "unless" statement at the end makes it sound like it can't be reflected if too close, rather than the primid will stop throwing it if the player is close
(Grammar erorrs were corrected.)
Tag: Mobile edit
(partial revert/reword; having the "unless" statement at the end makes it sound like it can't be reflected if too close, rather than the primid will stop throwing it if the player is close)
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'''Boom Primids''' ({{ja|ブーメランプリム|Būmeran Purimu}}, ''Boomerang Prim'') are a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]''. It wields a yellow, blade-like weapon that functions as both a sword for melee attacks and a projectile for long range attacks. A Boom Primid will regularly throw its boomerang, which can be [[reflect]]ed back at it to do damage, unless the player gets close. Boom Primids, like normal Primids, are low in endurance and can normally be taken out in a couple of hits.
'''Boom Primids''' ({{ja|ブーメランプリム|Būmeran Purimu}}, ''Boomerang Prim'') are a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]''. It wields a yellow, blade-like weapon that functions as both a sword for melee attacks and a projectile for long range attacks. A Boom Primid will regularly throw its boomerang if the player is not too close, which can be [[reflect]]ed back at it to do damage.. Boom Primids, like normal Primids, are low in endurance and can normally be taken out in a couple of hits.


Boom Primids will often keep their distance while using their long range attack. When thrown, their weapon moves rather slowly but has a large [[hitbox]] that can make it rather difficult to avoid. If the player attempts to use aerial maneuverability to evade, the Boom Primid will either throw it vertically or jump up and throw it horizontally. When the player gets close, the Boom Primid will instead attack with their melee attack. The melee attack, while having low reach, has low start-up lag that can catch an unwary player off guard. Both the long range and melee attack produce slightly below average damage and [[knockback]] but are capable of KOing at very high percentages on the harder difficulties.
Boom Primids will often keep their distance while using their long range attack. When thrown, their weapon moves rather slowly but has a large [[hitbox]] that can make it rather difficult to avoid. If the player attempts to use aerial maneuverability to evade, the Boom Primid will either throw it vertically or jump up and throw it horizontally. When the player gets close, the Boom Primid will instead attack with their melee attack. The melee attack, while having low reach, has low start-up lag that can catch an unwary player off guard. Both the long range and melee attack produce slightly below average damage and [[knockback]] but are capable of KOing at very high percentages on the harder difficulties.