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==Overview== | ==Overview== | ||
Wario spin-jumps into the air, hitting enemies multiple times. The | Wario spin-jumps into the air, hitting enemies multiple times. The attack is relatively easy to DI out of, and the move can be steered left or right. It deals 13% if all hits connect, and has somewhat decent kill power. As a recovery move, it is rather predictable, and the hitboxes aren't big enough to consistently cover edeguard attempts, and as such, this move in recovery is mainly used as a mixup, or a last resort recovery attempt, should he lose the bike and not have waft charged. As an attacking move, the multi-hits have trouble linking into the final hit, especially on lighter characters, making it rather risky to attack with. It also has a hitbox in the body that launches mostly upwards, however it is extremely uncommon to pull off, since it is quite small and the hand hitboxes out-prioritize it. | ||
The move can also be used as an out of shield option, being his fastest one when jumping out of shield and jump cancelling into it, being frame 6. | The move can also be used as an out of shield option, being his fastest one when jumping out of shield and jump cancelling into it, being frame 6. |
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