Reflector (Fox): Difference between revisions

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*In ''Super Smash Bros. Melee'', [[CPU]] Foxes at high levels mostly use their [[down throw]] when grabbing someone, and then quickly follow up with a shine to push the enemy sideways. As CPUs in ''Melee'' use [[grab]]s as one of their main attacks, this combo easily becomes exploitable by them. It can be easily avoided, however, as the last hit can be instantly [[tech]]ed since it drops the foe on the ground. The tech even allows to avoid the shine without [[roll]]ing away.
*In ''Super Smash Bros. Melee'', [[CPU]] Foxes at high levels mostly use their [[down throw]] when grabbing someone, and then quickly follow up with a shine to push the enemy sideways. As CPUs in ''Melee'' use [[grab]]s as one of their main attacks, this combo easily becomes exploitable by them. It can be easily avoided, however, as the last hit can be instantly [[tech]]ed since it drops the foe on the ground. The tech even allows to avoid the shine without [[roll]]ing away.
**Also, if the CPU Fox uses another type of throw and the foe is left close to it (such as by low [[launch rate|damage ratio]]), it may use the Reflector even if it doesn't reach the foe.
**Also, if the CPU Fox uses another type of throw and the foe is left close to it (such as by low [[launch rate|damage ratio]]), it may use the Reflector even if it doesn't reach the foe.
*In ''Super Smash Bros.'', if Fox uses Reflector on a walking Bob-omb, the Bob-omb will [[One hit KO|instantly KO]] anyone who touches it.
*In ''Super Smash Bros.'', if Fox uses Reflector on a walking Bob-omb, the Bob-omb will [[one-hit KO]] anyone who touches it.
*In ''Super Smash Bros. Brawl'', there seems to be a bug in both Fox's and Wolf's Reflectors which seems to skip the initial frames the Reflector must stay activated (according to the data in their moveset coding, the Reflector was supposed to be active for a minimum of 18 frames before it could be deactivated), which is possibly the main reason why both their Reflectors contain little ending lag (which grants Fox the ability to stall in the air). This issue seems to have been fixed in ''Smash 4'' as Fox's Reflector now contains more lag upon activation.
*In ''Super Smash Bros. Brawl'', there seems to be a bug in both Fox's and Wolf's Reflectors which seems to skip the initial frames the Reflector must stay activated (according to the data in their moveset coding, the Reflector was supposed to be active for a minimum of 18 frames before it could be deactivated), which is possibly the main reason why both their Reflectors contain little ending lag (which grants Fox the ability to stall in the air). This issue seems to have been fixed in ''Smash 4'' as Fox's Reflector now contains more lag upon activation.


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