Template:UpdateList/1.0.4: Difference between revisions

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(Added several missing patch changes (this is pretty old, but better late than never))
mNo edit summary
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*{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}}
*{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}}
*{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased​.}}
*{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased​.}}
|Lucario=*{{nerf|Forward smash's ending lag increased|46|55 frames.}}
|Lucario=*{{nerf|Forward smash's ending lag increased|frame 46|55.}}
*{{nerf|Down smash's ending lag increased|50|55 frames.}}
*{{nerf|Down smash's ending lag increased|frame 50|55.}}
*{{nerf|Landing lag from helplessness increased|36|60 frames.}}
*{{nerf|Landing lag from helplessness increased|36|60 frames.}}
*{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}}
*{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}}
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*{{Bugfix|Fixed a glitch where using [[Counter]] after being edge-trumped no longer changes momentum​.}}
*{{Bugfix|Fixed a glitch where using [[Counter]] after being edge-trumped no longer changes momentum​.}}
|Luigi=*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}}
|Luigi=*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}}
*{{change|Forward smash side angle|55|53}}
*{{change|Forward smash's side angle|55°|53°}}
*{{change|Down smash's second hit angle|70|60}}
*{{change|Down smash's second hit angle|70°|60°}}
*{{buff|Down smash's second hit knockback scaling|80|100}}
*{{buff|Down smash's second hit knockback scaling|80|100}}
*{{buff|Forward aerial's hand hitbox radius|4.8|5.6}}
*{{buff|Forward aerial's hand hitbox radius|4.8|5.6}}
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*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}}
*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}}
*{{bugfix|Fixed a footstool glitch allowing an infinite.}}
*{{bugfix|Fixed a footstool glitch allowing an infinite.}}
|Rosalina=*{{nerf|Luma takes longer to respawn|9|13 seconds).}}
|Rosalina=*{{nerf|Luma takes longer to respawn|9|13 seconds.}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}}
*{{nerf|Down tilt has one frame more start up with a shorter hitbox duration (frames 4-8 → 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}}
*{{nerf|Down tilt has one frame more start up with a shorter hitbox duration (frames 4-8 → 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}}
*{{nerf|Forward smash has slightly less knockback scaling (115 111).}}
*{{nerf|Forward smash has slightly less knockback scaling|115|111.}}
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}}
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}}
*{{nerf|Down smash has more ending lag|frame 36|42.}}
*{{nerf|Down smash has more ending lag|frame 36|42.}}
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*{{nerf|Forward aerial last hit has less base knockback (60 → 50).}}
*{{nerf|Forward aerial last hit has less base knockback (60 → 50).}}
*{{nerf|All grabs have more ending lag: frame 31 → 36 (standing), frame 38 → 43 (dash), frame 37 → 42 (pivot).}}
*{{nerf|All grabs have more ending lag: frame 31 → 36 (standing), frame 38 → 43 (dash), frame 37 → 42 (pivot).}}
*{{nerf|Forward throw has less base knockback (85 76).}}
*{{nerf|Forward throw has less base knockback|85|76.}}
*{{nerf|Back throw has less base knockback, KOing later (70 60).}}
*{{nerf|Back throw has less base knockback|70|60.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}}
*{{change|Lumas move faster when summoned from a distance.}}
*{{change|Lumas move faster when summoned from a distance.}}

Revision as of 14:18, September 16, 2018

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
  • Change DACUS has been removed, making up smashes slightly less versatile.