Template:UpdateList/1.0.4: Difference between revisions
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(Added several missing patch changes (this is pretty old, but better late than never)) |
mNo edit summary |
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*{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}} | *{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}} | ||
*{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased.}} | *{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased.}} | ||
|Lucario=*{{nerf|Forward smash's ending lag increased|46|55 | |Lucario=*{{nerf|Forward smash's ending lag increased|frame 46|55.}} | ||
*{{nerf|Down smash's ending lag increased|50|55 | *{{nerf|Down smash's ending lag increased|frame 50|55.}} | ||
*{{nerf|Landing lag from helplessness increased|36|60 frames.}} | *{{nerf|Landing lag from helplessness increased|36|60 frames.}} | ||
*{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}} | *{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}} | ||
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*{{Bugfix|Fixed a glitch where using [[Counter]] after being edge-trumped no longer changes momentum.}} | *{{Bugfix|Fixed a glitch where using [[Counter]] after being edge-trumped no longer changes momentum.}} | ||
|Luigi=*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}} | |Luigi=*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}} | ||
*{{change|Forward smash side angle| | *{{change|Forward smash's side angle|55°|53°}} | ||
*{{change|Down smash's second hit angle| | *{{change|Down smash's second hit angle|70°|60°}} | ||
*{{buff|Down smash's second hit knockback scaling|80|100}} | *{{buff|Down smash's second hit knockback scaling|80|100}} | ||
*{{buff|Forward aerial's hand hitbox radius|4.8|5.6}} | *{{buff|Forward aerial's hand hitbox radius|4.8|5.6}} | ||
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*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | *{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | ||
*{{bugfix|Fixed a footstool glitch allowing an infinite.}} | *{{bugfix|Fixed a footstool glitch allowing an infinite.}} | ||
|Rosalina=*{{nerf|Luma takes longer to respawn|9|13 seconds | |Rosalina=*{{nerf|Luma takes longer to respawn|9|13 seconds.}} | ||
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | *{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | ||
*{{nerf|Down tilt has one frame more start up with a shorter hitbox duration (frames 4-8 → 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}} | *{{nerf|Down tilt has one frame more start up with a shorter hitbox duration (frames 4-8 → 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}} | ||
*{{nerf|Forward smash has slightly less knockback scaling | *{{nerf|Forward smash has slightly less knockback scaling|115|111.}} | ||
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}} | *{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}} | ||
*{{nerf|Down smash has more ending lag|frame 36|42.}} | *{{nerf|Down smash has more ending lag|frame 36|42.}} | ||
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*{{nerf|Forward aerial last hit has less base knockback (60 → 50).}} | *{{nerf|Forward aerial last hit has less base knockback (60 → 50).}} | ||
*{{nerf|All grabs have more ending lag: frame 31 → 36 (standing), frame 38 → 43 (dash), frame 37 → 42 (pivot).}} | *{{nerf|All grabs have more ending lag: frame 31 → 36 (standing), frame 38 → 43 (dash), frame 37 → 42 (pivot).}} | ||
*{{nerf|Forward throw has less base knockback | *{{nerf|Forward throw has less base knockback|85|76.}} | ||
*{{nerf|Back throw has less base knockback | *{{nerf|Back throw has less base knockback|70|60.}} | ||
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}} | *{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}} | ||
*{{change|Lumas move faster when summoned from a distance.}} | *{{change|Lumas move faster when summoned from a distance.}} |
Revision as of 14:18, September 16, 2018
- Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
- DACUS has been removed, making up smashes slightly less versatile.