Template:UpdateList/1.0.4: Difference between revisions
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(Added several missing patch changes (this is pretty old, but better late than never)) |
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|Bowser Jr.=*{{nerf|Down throw deals slightly less damage|8%|7.5%. It also does eight hits, down from ten.}} | |Bowser Jr.=*{{nerf|Down throw deals slightly less damage|8%|7.5%. It also does eight hits, down from ten.}} | ||
|Captain Falcon=*{{change|Some hitbox data has been adjusted.}} | |Captain Falcon=*{{change|Some hitbox data has been adjusted.}} | ||
|Charizard=*{{buff| | |Charizard=*{{buff|Four frames of intangibility have been added to Charizard's head for its shielding animation. This leaves Charizard less susceptible to [[shield stab]]bing, as its head is not covered by the shield during these first frames even at full health, and could therefore be hit prior to the change.}} | ||
*{{nerf|[[Dragon Rush]] deals less | *{{nerf|[[Dragon Rush]] deals less damage|15%|11%.}} | ||
*{{change|Some properties of what appear to be the headbutt in [[Rock Hurl]] and [[Flamethrower]] have been adjusted.}} | *{{change|Some properties of what appear to be the headbutt in [[Rock Hurl]] and [[Flamethrower]] have been adjusted.}} | ||
|Dark Pit=*{{change|Some hitbox data has been adjusted.}} | |Dark Pit=*{{change|Some hitbox data has been adjusted.}} | ||
|Diddy Kong=*{{buff| | |Diddy Kong=*{{nerf|Rapid jab deals less damage per hit|1%|0.6%.}} | ||
*{{buff|Rapid jab's angle altered|60°|70°.}} | |||
*{{buff|Rapid jab's set knockback decreased|8|6.}} | |||
*{{buff|Rapid jab's SDI multiplier decreased|2.0x|1.3x.}} | |||
*{{buff|Rapid jab's hitbox sizes increased|2.8 (loop), 4 (finisher)|3 (loop), 5 (finisher).}} | |||
*{{bugfix|Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.}} | *{{bugfix|Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.}} | ||
*{{nerf|Monkey Flip's grab has slower startup|frame 19|20.}} | |||
*{{nerf|Monkey Flip's grab has decreased hitbox sizes (4/5 → 3/4) and Z offsets (5/4 → 3/2), reducing its range.}} | |||
*{{change|Certain special attack properties have been removed and adjusted.}} | *{{change|Certain special attack properties have been removed and adjusted.}} | ||
|Dr. Mario=*{{buff|Forward aerial has increased knockback scaling|85 (early/late)/95 (clean)|95/102}} | |Dr. Mario=*{{buff|Forward aerial has increased knockback scaling|85 (early/late)/95 (clean)|95/102}} | ||
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}} | *{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}} | ||
*{{buff|Down aerial | *{{buff|Down aerial landing lag|24|21 frames.}} | ||
*{{nerf|Down aerial | *{{nerf|Down aerial deals less damage overall|14.336%|12.88%.}} | ||
|Duck Hunt=*{{buff| | |Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}} | ||
|Falco=*{{buff| | |Falco=*{{buff|Landing hit of forward aerial deals more damage|2%|5%.}} | ||
*{{buff|Landing hit of forward aerial | *{{buff|Landing hit of forward aerial extends farther horizontally (Z offset: 11 → 12; Z2 offset: 8 → 7), increasing its range.}} | ||
*{{buff|Down aerial has less ending lag (frame 58 → 52) and landing lag (26 → 23 frames).}} | |||
*{{buff|[[Blaster]] can shoot faster.}} | |||
*{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}} | *{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}} | ||
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | *{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | ||
|Ganondorf=*{{buff| | |Ganondorf=*{{buff|All aerials' landing lag decreased: 22 → 18 frames (neutral), 25 → 23 frames (forward), 22 → 20 frames (back), 22 → 20 frames (up), 30 → 28 frames (down).}} | ||
|Greninja | |Greninja=*{{buff|The period Greninja can be at its maximum fall speed before using hard landing lag has been lengthened|6|7 frames.}} | ||
*{{nerf|Greninja's hurtbox size increased.}} | |||
*{{nerf|Up smash has increased ending lag|frame 42|52, significantly reducing its combo potential and making it easier to punish.}} | |||
*{{nerf|Up smash's first hit's radius decreased|6.5|5.}} | *{{nerf|Up smash's first hit's radius decreased|6.5|5.}} | ||
*{{nerf|Clean up smash's second hit's center radius decreased|7|6.}} | *{{nerf|Clean up smash's second hit's center radius decreased|7|6.}} | ||
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*{{nerf|Hydro Pump's knockback growth decreased|130|100.}} | *{{nerf|Hydro Pump's knockback growth decreased|130|100.}} | ||
*{{nerf|High-Capacity Pump's fixed knockback value decreased|100|90.}} | *{{nerf|High-Capacity Pump's fixed knockback value decreased|100|90.}} | ||
|Ike=*{{buff|Third hit of neutral attack has faster startup|frame 8|6, enabling it to connect more reliably.}} | |||
|Ike=*{{buff|Third hit of neutral attack has faster startup|frame | |||
*{{buff|Forward tilt has noticeably reduced ending lag|frame 54|45.}} | *{{buff|Forward tilt has noticeably reduced ending lag|frame 54|45.}} | ||
*{{buff|Down tilt has noticeably reduced ending lag|frame 39|29.}} | *{{buff|Down tilt has noticeably reduced ending lag|frame 39|29.}} | ||
*{{buff|Down tilt deals 1% more damage|7%|8%.}} | *{{buff|Down tilt deals 1% more damage|7%|8%.}} | ||
*{{nerf|Down tilt's radius decreased|4|3.8.}} | *{{nerf|Down tilt's radius decreased|4|3.8/3.}} | ||
*{{buff|Down tilt | *{{buff|Down tilt has a different launch angle (361° → 80°) and knockback (50 base/90 growth → 70/70), which coupled with its lower ending lag grants it utility as a combo starter.}} | ||
*{{buff|Down smash has reduced ending lag|frame 74|71.}} | |||
*{{change|Down smash's angles altered|52°(clean)/65° (hit 2, late)|48°/61°.}} | |||
*{{buff|Forward air has faster startup (frame 16 → 13) and reduced ending lag (frame 60 → 55).}} | *{{buff|Forward air has faster startup (frame 16 → 13) and reduced ending lag (frame 60 → 55).}} | ||
*{{nerf|Forward air has a shorter hitbox duration|5 frames| | *{{nerf|Forward air has a shorter hitbox duration|5 frames|4.}} | ||
*{{buff|Forward air's radius increased|4.5|5.}} | *{{buff|Forward air's radius increased|4.5|5.}} | ||
*{{buff|Back air deals 1% more damage|13%|14%.}} | *{{buff|Back air deals 1% more damage|13%|14%.}} | ||
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|Jigglypuff=*{{bugfix|The instant reversal glitch of [[Rollout]] is removed.}} | |Jigglypuff=*{{bugfix|The instant reversal glitch of [[Rollout]] is removed.}} | ||
|King Dedede=*{{nerf|Forward aerial deals 1% less damage|13%|12%.}} | |King Dedede=*{{nerf|Forward aerial deals 1% less damage|13%|12%.}} | ||
*{{ | *{{buff|Down throw's angle altered|70°|80°, making it less susceptible to DI.}} | ||
*{{nerf|Down throw's knockback scaling increased|60|82. This hampers its combo ability at higher percents.}} | *{{nerf|Down throw's knockback scaling increased|60|82. This hampers its combo ability at higher percents.}} | ||
*{{nerf|All variations of [[Gordo Throw]] require 1% less damage to be reflected|3%|2%.}} | *{{nerf|All variations of [[Gordo Throw]] require 1% less damage to be reflected|3%|2%.}} | ||
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*{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}} | *{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}} | ||
|Link=*{{buff|Non-tipped forward smash's first hit's base knockback decreased|60|47. This allows it connect together better with the second hit.}} | |Link=*{{buff|Non-tipped forward smash's first hit's base knockback decreased|60|47. This allows it connect together better with the second hit.}} | ||
|Little Mac=*{{nerf| | |Little Mac=*{{nerf|The period Little Mac can be at his maximum fall speed before using hard landing lag has been shortened|4|3 frames.}} | ||
*{{change|The first hitbox of forward tilt's each hit has a lower | *{{nerf|End of roll intangibility|frame 17|15.}} | ||
*{{nerf|All hits of neutral attack except the first deal less damage: 3% → 2% (second), 8% → 7% (third), 1% → 0.7% (infinite).}} | |||
*{{buff|Due to their lower damage, neutral attack's second hit and infinite connect better into the following hits.}} | |||
*{{change|The first hitbox of forward tilt's each hit has a lower X-offset|-5|-3.8}} | |||
*{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}} | *{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}} | ||
*{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased.}} | *{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased.}} | ||
|Lucario=*{{nerf| | |Lucario=*{{nerf|Forward smash's ending lag increased|46|55 frames.}} | ||
*{{nerf|Down smash's ending lag increased|50|55 frames.}} | |||
*{{nerf|Landing lag from helplessness increased|36|60 frames.}} | |||
*{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}} | *{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}} | ||
*{{nerf|Extreme Speed Attack hit 1 ending lag|0|5}} | *{{nerf|Extreme Speed Attack hit 1 ending lag|0|5}} | ||
|Lucina=*{{Buff|Neutral attack's first hit's knockback decreased|25 | |Lucina=*{{Buff|Neutral attack's first hit's knockback decreased|25 base/60 growth|20/50. This allows it to connect together better with the second hit.}} | ||
*{{Bugfix|Fixed a glitch where using [[Counter]] after being edge-trumped no longer changes momentum.}} | *{{Bugfix|Fixed a glitch where using [[Counter]] after being edge-trumped no longer changes momentum.}} | ||
|Luigi=*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}} | |Luigi=*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}} | ||
*{{change|Forward smash side angle|55|53}} | *{{change|Forward smash side angle|55|53}} | ||
*{{change|Down smash angle|70|60}} | *{{change|Down smash's second hit angle|70|60}} | ||
*{{buff|Down smash knockback scaling|80|100}} | *{{buff|Down smash's second hit knockback scaling|80|100}} | ||
*{{buff|Forward aerial hand hitbox radius|4.8|5.6}} | *{{buff|Forward aerial's hand hitbox radius|4.8|5.6}} | ||
*{{change|Order of hitboxes of forward aerial reversed (no practical effect).}} | *{{change|Order of hitboxes of forward aerial reversed (no practical effect).}} | ||
*{{buff|Super Jump Punch (default) ground sweetspot radius|1.6|1.7}} | *{{buff|Super Jump Punch (default) ground sweetspot radius|1.6|1.7}} | ||
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*{{buff|Super Jump Punch (default) air sweetspot radius|2.1|2.2}} | *{{buff|Super Jump Punch (default) air sweetspot radius|2.1|2.2}} | ||
*{{change|Super Jump Punch (default) air sweetspot z-offset|4.7|5.5}} | *{{change|Super Jump Punch (default) air sweetspot z-offset|4.7|5.5}} | ||
|Mario=*{{change|Up tilt deals less damage | |Mario=*{{change|Up tilt deals less damage|6.3%|5.5%, but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.}} | ||
|Marth=*{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum.}} | |Marth=*{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum.}} | ||
|Mega Man=*{{buff| | |Mega Man=*{{buff|Mega Man's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of an air release.}} | ||
*{{bugfix|Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.}} | *{{bugfix|Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.}} | ||
*{{buff|[[Leaf Shield]] can be acted out of sooner.}} | |||
|Meta Knight=*{{buff|Neutral aerial deals more damage|7% clean/5% late|10%/7.5%.}} | |Meta Knight=*{{buff|Neutral aerial deals more damage|7% clean/5% late|10%/7.5%.}} | ||
*{{ | *{{nerf|Forward aerial's first two hits' aerial-only hitboxes have lower set knockback (90 → 40) and no longer use the [[autolink angle]] (366° → 85°), leaving them unable to drag opponents down and set up [[lock]]s.}} | ||
*{{buff|Last hit of back aerial has increased knockback scaling|180|212}} | *{{buff|Last hit of back aerial has increased knockback scaling|180|212.}} | ||
*{{buff| | *{{buff|Up aerial's Y offsets increased|17/14|19/16, giving it more vertical range.}} | ||
*{{buff|Down aerial's Y offsets (-4.5 → -6.5) and Z offsets (3.5/4.5/-4.5 → 2.5/3.5/-5.5) are farther apart, increasing the move's range and coverage below Meta Knight.}} | |||
*{{buff| | *{{change|The sword trails of up aerial and down aerial match the hitboxes better.}} | ||
*{{buff|[[Dimensional Cape]] has a more horizontal angle (60° → 53°) and higher knockback growth (105/93 → 107/98), improving its KO potential.}} | |||
*{{change|The sword trails of up aerial and down aerial | |||
|Mii Brawler=*{{nerf|[[Omega Blitz]]'s damage has been reduced from 45% to 42%.}} | |Mii Brawler=*{{nerf|[[Omega Blitz]]'s damage has been reduced from 45% to 42%.}} | ||
|Mii Swordfighter=*{{change|Certain hitbox properties have been adjusted.}} | |Mii Swordfighter=*{{change|Certain hitbox properties have been adjusted.}} | ||
|Mr. Game & Watch= | |Mr. Game & Watch=*{{change|Properties of [[Octopus]] have been adjusted.}} | ||
*{{change|Properties of [[Octopus]] have been adjusted.}} | |Ness=*{{buff|The period Ness can be at his maximum fall speed before using hard landing lag has been lengthened|4|5 frames.}} | ||
|Ness=*{{nerf| | *{{nerf|PK Thunder and all custom variations have 6 frames more ending lag.}} | ||
*{{nerf|Down throw damage | *{{buff|Down throw's five hits have gained additional hitboxes, allowing them to hit Mr. Game & Watch.}} | ||
*{{ | *{{nerf|Down throw's five hits before release deal less damage|1%|0.6%.}} | ||
*{{nerf|Down throw's release has increased knockback|90 base/30 growth|70/80, hindering its combo ability at high percents.}} | |||
|Olimar=*{{nerf|[[Pikmin Pluck]] can no longer be edge-cancelled.}} | |Olimar=*{{nerf|[[Pikmin Pluck]] can no longer be edge-cancelled.}} | ||
*{{nerf|Red, Yellow and Blue Pikmin [[Pikmin Throw|latched onto opponents]] deal | *{{nerf|Red, Yellow and Blue Pikmin [[Pikmin Throw|latched onto opponents]] deal less damage|1.3%|1.1%.}} | ||
*{{buff|White Pikmin latched onto opponents deal | *{{buff|White Pikmin latched onto opponents deal more damage|2.6%|3.7%.}} | ||
*{{buff|Pikmin Throw's latch time increased.}} | *{{nerf|Purple Pikmin thrown deal less damage|6.5%|6%.}} | ||
|Pac-Man=*{{nerf|Up | *{{buff|Pikmin Throw's latch time increased by 100 frames.}} | ||
*{{nerf|[[Bonus Fruit]]'s Galaxian deals | |Pac-Man=*{{nerf|Up smash's ending lag increased|frame 38|50.}} | ||
*{{change| | *{{nerf|[[Bonus Fruit]]'s Galaxian deals less damage|11%|9%.}} | ||
*{{change|[[ | *{{change|[[Power Pellet]] heals more damage|1%|2%.}} | ||
|Palutena=*{{buff|Up tilt | *{{change|[[Fire Hydrant]] takes more damage to be launched|12%|13%.}} | ||
*{{buff|Up smash | |Palutena=*{{buff|Forward, back and up item tosses' ending lag decreased|frame 30|28 (grounded)/24 (aerial).}} | ||
*{{nerf|Pivot grab's range was slightly decreased.}} | *{{buff|Up tilt's ending lag decreased|frame 75|68.}} | ||
*{{buff|Down tilt's ending lag decreased|frame 45|42.}} | |||
*{{buff|Up smash's hitboxes last longer|frame 18-22|18-26}} | |||
*{{nerf|Pivot grab's range was slightly decreased (Z2 offset: 19.4 → 17.4).}} | |||
*{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance.}} | *{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance.}} | ||
|Peach=*{{bugfix|Fixed the "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}} | |Peach=*{{bugfix|Fixed the "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}} | ||
*{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}} | *{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}} | ||
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[Stale-move negation|stale moves]] queue.}} | *{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[Stale-move negation|stale moves]] queue.}} | ||
|Pikachu=*{{change| | |Pikachu=*{{change|{{b|Thunder|Pokémon}} is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (by [[Oil Panic]], for example.)}} | ||
*{{buff|[[Skull Bash]] knockback growth|60|62}} | *{{buff|[[Skull Bash]] knockback growth|60|62}} | ||
*{{buff|Forward | *{{buff|Forward smash (early) knockback growth|65|73}} | ||
*{{buff|Forward | *{{buff|Forward smash (late) knockback growth|100|102}} | ||
*{{buff|Thunder (blast) knockback growth|62|66}} | *{{buff|Thunder (blast) knockback growth|62|66}} | ||
|Robin=*{{buff|Robin can now grab edges from behind during [[Elwind]].}} | |Robin=*{{change|Second hit of jab has been adjusted.}} | ||
*{{buff|Robin can now grab edges from behind during [[Elwind]] and its custom variations.}} | |||
*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | *{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | ||
*{{bugfix|Fixed a footstool glitch allowing an infinite.}} | *{{bugfix|Fixed a footstool glitch allowing an infinite.}} | ||
|Rosalina=*{{nerf|Luma takes longer to respawn|9|13 seconds).}} | |||
|Rosalina=*{{nerf|Luma takes longer to respawn | |||
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | *{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | ||
*{{nerf|Down tilt has one frame more start up | *{{nerf|Down tilt has one frame more start up with a shorter hitbox duration (frames 4-8 → 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}} | ||
*{{nerf|Forward smash has slightly less knockback scaling (115 → 111).}} | *{{nerf|Forward smash has slightly less knockback scaling (115 → 111).}} | ||
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}} | *{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}} | ||
*{{nerf|Down smash has more ending lag.}} | *{{nerf|Down smash has more ending lag|frame 36|42.}} | ||
*{{buff|Luma up smash has increased range (4.0 → 5.5). Its late hit deals more damage (4% → 5%).}} | *{{buff|Luma up smash has increased range (4.0 → 5.5). Its late hit deals more damage (4% → 5%).}} | ||
*{{nerf|Neutral aerial deals less damage (6% (early), 10% (late) → 5% (early), 7.5% (late)) without knockback compensation, making it weaker. It also has less range (5.0, 3.5 → 4.2, 3.0).}} | *{{nerf|Neutral aerial deals less damage (6% (early), 10% (late) → 5% (early), 7.5% (late)) without knockback compensation, making it weaker. It also has less range (5.0, 3.5 → 4.2, 3.0).}} | ||
*{{change|Neutral aerial hitbox x-offsets decreased |4.5, -1.5|3.0, -2.0}} | *{{change|Neutral aerial hitbox x-offsets decreased |4.5, -1.5|3.0, -2.0.}} | ||
*{{change|Forward aerial loop hit has increased base knockback (20/35 → 55).}} | *{{change|Forward aerial loop hit has increased base knockback (20/35 → 55).}} | ||
*{{nerf|Forward aerial last hit has less base knockback (60 → 50).}} | *{{nerf|Forward aerial last hit has less base knockback (60 → 50).}} | ||
*{{nerf|All grabs have more ending lag: frame 31 → 36 (standing), frame 38 → 43 (dash), frame 37 → 42 (pivot).}} | |||
*{{nerf|Forward throw has less base knockback (85 → 76).}} | *{{nerf|Forward throw has less base knockback (85 → 76).}} | ||
*{{nerf|Back throw has less base knockback, KOing later (70 → 60).}} | *{{nerf|Back throw has less base knockback, KOing later (70 → 60).}} | ||
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}} | *{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}} | ||
*{{change|Lumas move faster when summoned from a distance.}} | *{{change|Lumas move faster when summoned from a distance.}} | ||
|Samus=*{{change|Internal changes have been made regarding the timing of {{b|Bomb|Samus}}; This does not appear to affect gameplay.}} | |||
|Samus=*{{change|Internal changes have been made regarding the timing of | |Sheik=*{{nerf|Forward aerial deals less damage|6.8% (sweetspot)/6% (sourspot)|5.5%/4.8%.}} | ||
|Sheik=*{{nerf|Forward aerial damage | *{{buff|Forward aerial's decreased damage allows it to combo for longer.}} | ||
*{{nerf|Up aerial hits one less time | *{{nerf|Up aerial hits one less time, dealing less total damage as a result|8%|7%.}} | ||
*{{nerf|Up | *{{nerf|Up aerial knockback growth|166|138.}} | ||
*{{nerf|[[ | *{{nerf|[[Needle Storm]] has 6 frames more ending lag.}} | ||
*{{nerf|Bouncing Fish | *{{nerf|[[Bouncing Fish]]'s knockback decreased|30 base/100 growth|26/90.}} | ||
|Shulk=*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3).}} | |||
|Shulk=*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3 | |||
*{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}} | *{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}} | ||
*{{nerf|Forward tilt's knockback growth decreased|100|92.}} | *{{nerf|Forward tilt's knockback growth decreased|100|92, slightly hindering its KO ability despite its increased damage.}} | ||
*{{buff|Down tilt's second hitbox's position has changed|bone 25, offset [0,2,-1]|bone 0, offset [0,5.5,5.5]. This removes the move's point blank blind spot.}} | *{{buff|Down tilt's second hitbox's position has changed|bone 25, offset [0,2,-1]|bone 0, offset [0,5.5,5.5]. This removes the move's point blank blind spot.}} | ||
*{{buff|Dash attack deals 1% more damage|10%|11%.}} | *{{buff|Dash attack deals 1% more damage|10%|11%.}} | ||
*{{buff|Dash attack's ending lag decreased.}} | *{{buff|Dash attack's ending lag decreased|frame 57|53.}} | ||
*{{buff|Forward and up smash | *{{buff|Forward and up smash deal more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).}} | ||
*{{buff|Forward smash has been improved. It received a variety of changes to enable both of its hits to connect together better.}} | *{{buff|Forward smash has been improved. It received a variety of changes to enable both of its hits to connect together better.}} | ||
*{{change|Forward smash's first hit's angles altered: 40° (upward)/75° (forward)/84° (downward) → 78°/10°/40°.}} | *{{change|Forward smash's first hit's angles altered: 40° (upward)/75° (forward)/84° (downward) → 78°/10°/40°.}} | ||
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*{{buff|Forward smash's first hit's positions elevated|[-2,0,1]/[4.1,0,1]/[10,0,1]|[11–4,0,2]/[11–4,0,-0.5]/[-2,0,1].}} | *{{buff|Forward smash's first hit's positions elevated|[-2,0,1]/[4.1,0,1]/[10,0,1]|[11–4,0,2]/[11–4,0,-0.5]/[-2,0,1].}} | ||
*{{buff|Forward smash's second hit's radii increased|3.5/2|4/3.}} | *{{buff|Forward smash's second hit's radii increased|3.5/2|4/3.}} | ||
*{{change|Forward smash's second hit's first hitbox | *{{change|Forward smash's second hit's first hitbox X-offset decreased|22–0|21–0.}} | ||
*{{buff|Down smash deals 1% more damage: 13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.}} | *{{buff|Down smash deals 1% more damage: 13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.}} | ||
*{{buff|All aerial attacks deal | *{{buff|All aerial attacks deal more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%/7% → 12%/8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 6%/4%, 10%/9% → 7%/5%, 11%/10% (down).}} | ||
*{{buff|Forward aerial's landing lag decreased | *{{buff|Forward aerial's landing lag decreased|21|18 frames.}} | ||
*{{buff|All throws' first hits deal 1% more damage|2%|3%.}} | *{{buff|All throws' first hits deal 1% more damage|2%|3%.}} | ||
*{{buff|Monado Speed's damage output multiplier increased|0.72x|0.8x.}} | *{{buff|Monado Speed's damage output multiplier increased for all variations|0.72x (default, Decisive)/0.576x (Hyper)|0.8x/0.64x.}} | ||
*{{buff|Monado Buster's damage input multiplier decreased|1.2x|1.13x.}} | *{{buff|Monado Buster's damage input multiplier decreased for all variations|1.2x (default, Decisive)/1.44x (Hyper)|1.13x/1.356x.}} | ||
*{{buff|All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).}} | *{{buff|All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).}} | ||
*{{change|All variations of Vision have had their | *{{change|All variations of Vision have had their Y-offsets increased|8|9.}} | ||
|Sonic=*{{nerf|Forward smash's ending lag increased|frame 44|48.}} | |Sonic=*{{nerf|Forward smash's ending lag increased|frame 44|48.}} | ||
*{{bugfix|Fixed the [[grab release glitch]].}} | *{{bugfix|Fixed the [[grab release glitch]].}} | ||
|Toon Link=*{{bugfix| | |Toon Link=*{{nerf|The period Toon Link can be at his maximum fall speed before using hard landing lag has been shortened|4|3 frames.}} | ||
*{{buff| | *{{bugfix|Fixed bug allowing Toon Link to cancel landing lag of aerials with {{b|Bomb|Link}}.}} | ||
*{{buff| | *{{buff|Neutral aerial's landing lag decreased|15|12 frames.}} | ||
|Wario=*{{bugfix|Change to DI system results in removal of | |Villager=*{{buff|Forward item toss on the ground has less ending lag|frame 25|24.}} | ||
*{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of | |Wario=*{{bugfix|Change to DI system results in the removal of [[Wectoring]], a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}} | ||
*{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of an air release.}} | |||
|Wario Man=*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}} | |Wario Man=*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}} | ||
|Wii Fit Trainer=*{{nerf| | |Wii Fit Trainer=*{{nerf|Air dodge landing lag standardized|12|22 frames.}} | ||
*{{nerf|Forward aerial's third hitbox is no longer unblockable.}} | *{{nerf|Forward aerial's third hitbox is no longer unblockable.}} | ||
|Yoshi=*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}} | |Yoshi=*{{buff|Four frames of intangibility have been added to Yoshi's head for his shielding animation. This leaves him less susceptible to [[shield stab]]bing, as his head is not fully covered by the shield during these first frames even at full health, and could therefore be hit prior to the change.}} | ||
*{{nerf|Dash attack has more ending lag|frame 45|50.}} | |||
*{{nerf|Down air has increased landing lag|24|28 frames.}} | |||
*{{nerf|[[Egg Lay]] has slower startup|frame 17|21.}} | |||
*{{nerf|Egg Lay and Egg Launch's grab box sizes decreased|5/6.8|4/5.9.}} | |||
*{{bugfix|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]] after being swallowed by Egg Lay.}} | |||
*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}} | |||
*{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}} | *{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}} | ||
*{{ | *{{change|Yoshi can no longer slide on slopes with [[Yoshi Bomb]].}} | ||
|Zelda=*{{buff|Up tilt's ending lag decreased|frame 35|33, improving its combo ability.}} | |||
*{{buff|Up tilt deals more damage|6.5%|7.2%.}} | |||
*{{ | *{{nerf|Pivot grab's Z-offset decreased|-4 – -18.7|-4 – -15.7. This lowers its range.}} | ||
|Zero Suit Samus=*{{nerf|Air dodge landing lag standardized|15|22|frames.}} | |||
*{{nerf|Up smash has slower startup|frame 8|10.}} | |||
*{{buff|Up smash's first hit has a longer duration|1|2 frames.}} | |||
*{{nerf|Pivot grab's | |||
|Zero Suit Samus=*{{nerf|Air dodge | |||
*{{nerf|Up smash has | |||
*{{buff|Up smash first | |||
*{{change|Up smash timing|hits on 8, 11, 14, 17, 20, 23, 28-29|hits on 10-11, 14, 17, 20, 23, 26, 28-29}} | *{{change|Up smash timing|hits on 8, 11, 14, 17, 20, 23, 28-29|hits on 10-11, 14, 17, 20, 23, 26, 28-29}} | ||
*{{nerf|[[Paralyzer]] has | *{{nerf|[[Paralyzer]] has 4 frames more ending lag.}} | ||
*{{change|Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.}} | *{{change|Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.}} | ||
**{{change|Grounded opponent angle|60|315}} | **{{change|Grounded opponent angle|60|315}} |
Revision as of 14:10, September 16, 2018
- Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
- DACUS has been removed, making up smashes slightly less versatile.