Ness (SSB4)/Up special/Default: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
< Ness (SSB4) | Up special
Jump to navigationJump to search
(→Overview: Grammar Check) |
Everone123 (talk | contribs) |
||
Line 5: | Line 5: | ||
==Overview== | ==Overview== | ||
Ness's only recovery move and a decent attack. PK Thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself | Ness's only recovery move and a decent attack. [[PK Thunder]] will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when [[sweetspot]]ted. It also grants [[intangibility]] for a few frames after Ness is launched. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 19:30, December 9, 2018
Overview
Ness's only recovery move and a decent attack. PK Thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants intangibility for a few frames after Ness is launched.
Hitboxes
Timing
PK Thunder 2
Clean hit | 1-10 |
---|---|
Late hit | 11-32 |
Intangibility | 1-9 |
Animation length | 62 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|