Angle: Difference between revisions

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*The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage.
*The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage.
*Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together.
*Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together.
==See also==
*[[Directional influence]]


[[Category:Game physics]]
[[Category:Game physics]]
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