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*The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage. | *The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage. | ||
*Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together. | *Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together. | ||
==See also== | |||
*[[Directional influence]] | |||
[[Category:Game physics]] | [[Category:Game physics]] |
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