Kirby's Crazy Appetite: Difference between revisions

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'''Kirby's Crazy Appetite''' (known as '''Hungry Hungry Kirby''' in PAL versions of the game) is a single-player [[event match]] in {{forwiiu}}. The player controls {{SSB4|Kirby}} at 100% damage on Easy, 125% damage on Normal and 140% damage on Hard, and must heal all of his damage by eating the [[food]] that spawns all over the stage. 3 {{SSB4|King Dedede}}s, each with 50% damage on Easy and Normal and 0% damage on Hard, will fight Kirby at high speed, with 2 more appearing after some time has passed. The player only has 2 minutes to complete this event match. [[Danger Zone]]s only do 5% damage in this event, instead of the usual 25%.
'''Kirby's Crazy Appetite''' (known as '''Hungry Hungry Kirby''' in PAL versions of the game) is a single-player [[event match]] in {{forwiiu}}. The player controls {{SSB4|Kirby}} at 100% damage on Easy, 125% damage on Normal and 140% damage on Hard, and must heal all of his damage by eating the [[food]] that spawns all over the stage. 3 {{SSB4|King Dedede}}s, each with 50% damage on Easy and Normal and 0% damage on Hard, will fight Kirby at high speed, with 2 more appearing after some time has passed. The player only has 2 minutes to complete this event match. [[Danger Zone]]s only do 5% damage in this event, instead of the usual 25%.


This is one of the few event matches in the game that does not allow the use of [[Character customization|customizations]] (the other being [[It's Past Your Bedtime!]]), for the potential reason that any sort of auto-healing equipment will sidestep the objective of the event, and using the [[Ice Breath]] custom move would make the event much harder (if not impossible) to complete.
This is one of two event matches in the game that does not allow the use of [[Character customization|customizations]] (the other being [[It's Past Your Bedtime!]]), for the potential reasons that any sort of auto-healing equipment will sidestep the objective of the event, and using the [[Ice Breath]] custom move would make the event much harder to complete.


== Progression ==
== Progression ==
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