9,144
edits
m (→Gallery) |
m (→Origin) |
||
Line 41: | Line 41: | ||
==Origin== | ==Origin== | ||
[[Image:BarrelCannonDKC2.gif|left|thumb]] | [[Image:BarrelCannonDKC2.gif|left|thumb]] | ||
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''{{s| | Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the Barrel Cannons in the ''Smash Bros.'' series.<ref>{{cite web | ||
| url = http://www.youtube.com/watch?v=yXrduzNFBjk | | url = http://www.youtube.com/watch?v=yXrduzNFBjk | ||
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee | | title = Items (6 of 6) - History Behind Super Smash Bros. Melee |
edits