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Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of [[blast line]]s. Next, the builder selects a theme: a mountain, a building in ruins, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking {{SSBB|music}}, which can be any track that has been unlocked. Only one track may be chosen per stage, though the player may change it to a different track after the stage has been built. | Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of [[blast line]]s. Next, the builder selects a theme: a mountain, a building in ruins, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking {{SSBB|music}}, which can be any track that has been unlocked. Only one track may be chosen per stage, though the player may change it to a different track after the stage has been built. | ||
There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the ladder. | There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the [[Ladder (stage element)|ladder]]. The player can use a limited number of parts per stage (unless they remove the limit by hacking). Each piece used will use up a certain amount of memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor; however, the player is limited to using {{SSBB|Mario}} with the default controls for the controller being used. One can also switch back to the editing screen to make more changes. Custom stages are compatible with SD cards. The limit to the number of custom stages a player can have depends on how much room one has in their internal [[Wii]] memory or [[SD card]]. The player can also send stages to their friends. | ||
Types of parts the player can use in this mode come in three categories. Standard pieces include things like blocks, [[platform]]s, ramps and stairs. Structures are available as well, such as trees, mushrooms and rock arches. Features include [[Drop Blocks]], springs and other things that are not simply platforms. Stages require a minimum of four horizontal areas (for spawning points) for the game to allow them to be saved. | Types of parts the player can use in this mode come in three categories. Standard pieces include things like blocks, [[platform]]s, ramps, and stairs. Structures are available as well, such as trees, mushrooms, and rock arches. Features include [[Drop Blocks]], [[Spring (stage element)|springs]], and other things that are not simply platforms. Stages require a minimum of four horizontal areas (for spawning points) for the game to allow them to be saved. | ||
Custom stages could be uploaded to a ''Brawl'' server, with players also receiving a random stage uploaded by a different player via the [[Smash Service]]. | Custom stages could be uploaded to a ''Brawl'' server, with players also receiving a random stage uploaded by a different player via the [[Smash Service]]. | ||
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===Stage Parts=== | ===Stage Parts=== | ||
There are three categories of parts: floors, structures and features. The following table gives the name (unofficial), size, and description of each part. | There are three categories of parts: floors, structures, and features. The following table gives the name (unofficial), size, and description of each part. | ||
{|class="wikitable" | {|class="wikitable" | ||
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|rowspan="8" align=center|Floors | |rowspan="8" align=center|Floors | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainPlatform.png|32px]] [[File:Brawl-RuinsPlatform.png|32px]] [[File:Brawl-ChamberPlatform.png|32px]]||Platform||1x1; 2x1; 3x1||A drop through [[platform]]. | |align=center|[[File:Brawl-MountainPlatform.png|32px]] [[File:Brawl-RuinsPlatform.png|32px]] [[File:Brawl-ChamberPlatform.png|32px]]||Platform||1x1; 2x1; 3x1||A drop-through [[platform]]. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainDiagonalPlatform.png|32px]] [[File:Brawl-RuinsDiagonalPlatform.png|32px]] [[File:Brawl-ChamberDiagonalPlatform.png|32px]]||Diagonal Platform||1x2; 2x2; 3x2||A slanted drop through platform. | |align=center|[[File:Brawl-MountainDiagonalPlatform.png|32px]] [[File:Brawl-RuinsDiagonalPlatform.png|32px]] [[File:Brawl-ChamberDiagonalPlatform.png|32px]]||Diagonal Platform||1x2; 2x2; 3x2||A slanted drop-through platform. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainShortPlatform.png|32px]] [[File:Brawl-RuinsShortPlatform.png|32px]] [[File:Brawl-ChamberShortPlatform.png|32px]]||Short Platform||1x1; 2x1; 3x1||A half-sized drop through platform. When placed in a line, small gaps are set in between each of these. | |align=center|[[File:Brawl-MountainShortPlatform.png|32px]] [[File:Brawl-RuinsShortPlatform.png|32px]] [[File:Brawl-ChamberShortPlatform.png|32px]]||Short Platform||1x1; 2x1; 3x1||A half-sized drop-through platform. When placed in a line, small gaps are set in between each of these. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainBlock.png|32px]] [[File:Brawl-RuinsBlock.png|32px]] [[File:Brawl-ChamberBlock.png|32px]]||Block||1x1; 2x2; 3x3||A normal block that has a [[ledge]]. | |align=center|[[File:Brawl-MountainBlock.png|32px]] [[File:Brawl-RuinsBlock.png|32px]] [[File:Brawl-ChamberBlock.png|32px]]||Block||1x1; 2x2; 3x3||A normal block that has a [[ledge]]. | ||
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|align=center|[[File:Brawl-MountainStairBlock.png|32px]] [[File:Brawl-RuinsStairBlock.png|32px]] [[File:Brawl-ChamberStairPlatform.png|32px]]||Stair Block||1x2; 2x2; 3x2||A simple stair block. | |align=center|[[File:Brawl-MountainStairBlock.png|32px]] [[File:Brawl-RuinsStairBlock.png|32px]] [[File:Brawl-ChamberStairPlatform.png|32px]]||Stair Block||1x2; 2x2; 3x2||A simple stair block. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainRampBlock.png|32px]] [[File:Brawl-RuinsRampBlock.png|32px]] [[File:Brawl-ChamberRampBlock.png|32px]]||Ramp Block||1x2; 2x3; 3x4||A right-angle triangle shaped block. | |align=center|[[File:Brawl-MountainRampBlock.png|32px]] [[File:Brawl-RuinsRampBlock.png|32px]] [[File:Brawl-ChamberRampBlock.png|32px]]||Ramp Block||1x2; 2x3; 3x4||A right-angle triangle-shaped block. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainLongRampBlock.png|32px]] [[File:Brawl-RuinsLongRampBlock.png|32px]] [[File:Brawl-ChamberLongRampBlock.png|32px]]||Long Ramp Block||2x2; 3x2; 4x2||A larger version of the ramp block. | |align=center|[[File:Brawl-MountainLongRampBlock.png|32px]] [[File:Brawl-RuinsLongRampBlock.png|32px]] [[File:Brawl-ChamberLongRampBlock.png|32px]]||Long Ramp Block||2x2; 3x2; 4x2||A larger version of the ramp block. | ||
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|align=center|[[File:Brawl-MountainStruct3.png]]||Hollow Tree||4x3; 5x4; 6x5||A hollow tree stump with a ceiling. | |align=center|[[File:Brawl-MountainStruct3.png]]||Hollow Tree||4x3; 5x4; 6x5||A hollow tree stump with a ceiling. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainStruct4.png]]||Dead Tree||4x3; 5x4; 6x5||A dead tree with 2 walkable, drop through branches. | |align=center|[[File:Brawl-MountainStruct4.png]]||Dead Tree||4x3; 5x4; 6x5||A dead tree with 2 walkable, drop-through branches. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainStruct5.png]]||Mushrooms||4x3; 5x4; 6x5||A patch of 3 drop through mushrooms of different heights. The stems act as walls. | |align=center|[[File:Brawl-MountainStruct5.png]]||Mushrooms||4x3; 5x4; 6x5||A patch of 3 drop-through mushrooms of different heights. The stems act as walls. | ||
|- | |- | ||
|align=center|[[File:Brawl-MountainStruct6.png]]||Stones||4x2; 5x3; 6x4||A structure of 2 stones, one larger than the other. | |align=center|[[File:Brawl-MountainStruct6.png]]||Stones||4x2; 5x3; 6x4||A structure of 2 stones, one larger than the other. | ||
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(Ruins) | (Ruins) | ||
|- | |- | ||
|align=center|[[File:Brawl-RuinsStruct1.png]]||Pillar||3x3; 4x4; 5x5||A tall, | |align=center|[[File:Brawl-RuinsStruct1.png]]||Pillar||3x3; 4x4; 5x5||A tall, intact pillar. | ||
|- | |- | ||
|align=center|[[File:Brawl-RuinsStruct2.png]]||Rubble Heap||4x2; 5x2; 6x3||A big heap of rocks. | |align=center|[[File:Brawl-RuinsStruct2.png]]||Rubble Heap||4x2; 5x2; 6x3||A big heap of rocks. | ||
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|align=center|[[File:Brawl-RuinsStruct7.png]]||Ancient Crate||4x3; 5x4; 6x5||An old crate resting on the side of a floor. | |align=center|[[File:Brawl-RuinsStruct7.png]]||Ancient Crate||4x3; 5x4; 6x5||An old crate resting on the side of a floor. | ||
|- | |- | ||
|align=center|[[File:Brawl-RuinsStruct8.png]]||Old Room||4x3; 5x4; 6x5||A piece of an old room, complete with structure supports and a drop through ceiling. | |align=center|[[File:Brawl-RuinsStruct8.png]]||Old Room||4x3; 5x4; 6x5||A piece of an old room, complete with structure supports and a drop-through ceiling. | ||
|- | |- | ||
|rowspan="9" align=center|Structures | |rowspan="9" align=center|Structures | ||
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|align=center|[[File:Brawl-ChamberStruct5.png]]||Machine Crate||4x2; 5x2; 6x3||A platform with 2 elevated walls on either side. | |align=center|[[File:Brawl-ChamberStruct5.png]]||Machine Crate||4x2; 5x2; 6x3||A platform with 2 elevated walls on either side. | ||
|- | |- | ||
|align=center|[[File:Brawl-ChamberStruct6.png]]||I-Frame||4x3; 5x4; 6x5||A tall frame in the shape of an I. The top is drop through | |align=center|[[File:Brawl-ChamberStruct6.png]]||I-Frame||4x3; 5x4; 6x5||A tall frame in the shape of an I. The top is drop-through. | ||
|- | |- | ||
|align=center|[[File:Brawl-ChamberStruct7.png]]||Server Tower||3x3; 4x4; 4x5||A tall, thin | |align=center|[[File:Brawl-ChamberStruct7.png]]||Server Tower||3x3; 4x4; 4x5||A tall, thin machine tower. | ||
|- | |- | ||
|align=center|[[File:Brawl-ChamberStruct8.png]]||Machine Roof||4x2; 5x3; 6x3||A roof-like machine piece. | |align=center|[[File:Brawl-ChamberStruct8.png]]||Machine Roof||4x2; 5x3; 6x3||A roof-like machine piece. | ||
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|rowspan="10" align=center|Features | |rowspan="10" align=center|Features | ||
|- | |- | ||
|align=center|[[File:Brawl-HorizPlatform.gif]]||Horizontal Moving Platform||3x1; 4x1; 5x1||Drop through platform that moves slowly left and right. | |align=center|[[File:Brawl-HorizPlatform.gif]]||Horizontal Moving Platform||3x1; 4x1; 5x1||Drop-through platform that moves slowly left and right. | ||
|- | |- | ||
|align=center|[[File:Brawl-VertPlatform.gif]]||Vertical Moving Platform||1x5; 2x6; 3x7||Drop through platform that moves slowly up and down. | |align=center|[[File:Brawl-VertPlatform.gif]]||Vertical Moving Platform||1x5; 2x6; 3x7||Drop-through platform that moves slowly up and down. | ||
|- | |- | ||
|align=center|[[File:Brawl-IceBlock.png|32px]]||Ice Block||1x1; 2x1; 3x1||[[Slippery]] block with no ledges. | |align=center|[[File:Brawl-IceBlock.png|32px]]||Ice Block||1x1; 2x1; 3x1||[[Slippery]] block with no ledges. | ||
|- | |- | ||
|align=center|[[File:Brawl-DropBlock.png|32px]]||[[Drop Block]]||1x3; 2x4; 3x5||Block that moves downwards when stood on for a certain period of time. | |align=center|[[File:Brawl-DropBlock.png|32px]]||[[Drop Block]]||1x3; 2x4; 3x5||Block with no ledges that moves downwards when stood on for a certain period of time. | ||
|- | |- | ||
|align=center|[[File:Brawl-Spikes.png|32px]]||[[Spike (stage element)|Spikes]]||1x2; 2x2; 3x2||Causes 15% damage with [[set knockback]] when a character lands on it. | |align=center|[[File:Brawl-Spikes.png|32px]]||[[Spike (stage element)|Spikes]]||1x2; 2x2; 3x2||Causes 15% damage with [[set knockback]] when a character lands on it. |
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