Hitbox: Difference between revisions

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[[Image:Mewtwouair.gif|thumb|200px|right|Example of Red, Orange, and Yellow Collision Bubbles, as demonstrated with [[Mewtwo (SSBM)|Mewtwo's]] U-Air]]
[[Image:Mewtwouair.gif|thumb|200px|right|Example of Red, Orange, and Yellow Collision Bubbles, as demonstrated with [[Mewtwo (SSBM)|Mewtwo's]] U-Air]]
A '''hitbox''' is the area of an attack that is able to damage your opponent.  This area is invisible and is not always part of what is used to attack.  Game developers use the term '''collision''' bubbles to describe hitboxes as well as the area of an object or character that the hitbox interacts with.  Collision bubbles can only be viewed in [[Debug Mode]].  The status of each kind of collision bubble is represented by its color:
A '''hitbox''' is the area of an attack that is able to damage your opponent.  This area is invisible and is not always part of what is used to attack.  Game developers use the term '''collision bubbles''' to describe hitboxes as well as the area of an object or character that the hitbox interacts with.  Collision bubbles can only be viewed in [[Debug Mode]].  The status of each kind of collision bubble is represented by its color:


*Yellow represents a damagable area- The bodies of the characters and destructible stage areas.
*Yellow represents a damagable area- The bodies of the characters and destructible stage areas.