Bowser Jr. (SSBU): Difference between revisions

→‎Aesthetics: This section is about changes from Smash 4, not what is the same.
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(→‎Aesthetics: This section is about changes from Smash 4, not what is the same.)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s. His model otherwise appears similar to the previous installment.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s.}}
*{{change|The animation on Bowser Jr.'s pummel is slightly different.}}
*{{change|The animation on Bowser Jr.'s pummel is slightly different.}}
*{{change|[[Clown Cannon]]'s cannonball projectile animation is now reminiscent of how cannonball projectiles flew in ''Super Mario World''.}}
*{{change|[[Clown Cannon]]'s cannonball projectile animation is now reminiscent of how cannonball projectiles flew in ''Super Mario World''.}}
===Ground Attacks===
===Ground Attacks===
*{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}}
*{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}}
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