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SonicSpeed48 (talk | contribs) (→Aesthetics: This section is about changes from Smash 4, not what is the same.) |
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s | *{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s.}} | ||
*{{change|The animation on Bowser Jr.'s pummel is slightly different.}} | *{{change|The animation on Bowser Jr.'s pummel is slightly different.}} | ||
*{{change|[[Clown Cannon]]'s cannonball projectile animation is now reminiscent of how cannonball projectiles flew in ''Super Mario World''.}} | *{{change|[[Clown Cannon]]'s cannonball projectile animation is now reminiscent of how cannonball projectiles flew in ''Super Mario World''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}} | *{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}} |
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