Ridley (SSBU): Difference between revisions

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=== Special attacks ===
=== Special attacks ===
* '''[[Neutral special]]''': Ridley spits out a fireball that acts similarly to {{SSBU|Mario}}'s [[Fireball]], which can be charged to have Ridley spit out multiple fireballs at once. However, if Ridley is attacked while the fireball is charging it will backfire and damage Ridley instead. Deals about 4.4% damage per fireball, with the backfire causing about 24% damage to Ridley.  
* '''[[Neutral special]]''' '''Fireball''': Ridley spits out a fireball that acts similarly to {{SSBU|Mario}}'s [[Fireball]], which can be charged to have Ridley spit out multiple fireballs at once. However, if Ridley is attacked while the fireball is charging it will backfire and damage Ridley instead. Deals about 4.4% damage per fireball, with the backfire causing about 24% damage to Ridley.  
* '''[[Side special]]''': A [[command grab]] that drags its target across the ground before throwing them, this can also be initiated in the air to drag an opponent to the ground and do the grounded animation or into the blast zone similar to his introductory cutscene in [[Super Smash Bros. Brawl]]. Ridley can jump directly out of the throwing animation. Deals approximately 29% damage. The drag covers almost the half the width of [[Battlefield]]. The opponent can mash out of the drag but this can be counteracted by jumping out of the animation to end it early.
* '''[[Side special]]''' '''Floor Graze''': A [[command grab]] that drags its target across the ground before throwing them, this can also be initiated in the air to drag an opponent to the ground and do the grounded animation or into the blast zone similar to his introductory cutscene in [[Super Smash Bros. Brawl]]. Ridley can jump directly out of the throwing animation. Deals approximately 29% damage. The drag covers almost the half the width of [[Battlefield]]. The opponent can mash out of the drag but this can be counteracted by jumping out of the animation to end it early.
* '''[[Up special]]''': Ridley pauses before flying upward. It can be angled to fly in any other forward direction. The move deals damage to enemies along the way, with the earliest hit dealing exceptionally high knockback. If Ridley hits a wall, he will rebound with some vertical momentum.
* '''[[Up special]]''' '''Aerial Dash''': Ridley pauses before flying upward. It can be angled to fly in any other forward direction. The move deals damage to enemies along the way, with the earliest hit dealing exceptionally high knockback. If Ridley hits a wall, he will rebound with some vertical momentum.
* '''[[Down special]]''': Pauses before performing a sudden tail stab. It has a long startup and hits some distance away. It does minimal damage if he hits with the base of his tail (5.5%), but if the sweetspot at  the center of Ridley's tail tip connects, the target will be impaled while being dealt almost 10x as much damage (50.4% + 8.9%), before getting knocked down similarly to a charged [[Focus Attack]]. This can be followed up with a punish.
* '''[[Down special]]''' '''Tail Stab''': Pauses before performing a sudden tail stab. It has a long startup and hits some distance away. It does minimal damage if he hits with the base of his tail (5.5%), but if the sweetspot at  the center of Ridley's tail tip connects, the target will be impaled while being dealt almost 10x as much damage (50.4% + 8.9%), before getting knocked down similarly to a charged [[Focus Attack]]. This can be followed up with a punish.
* '''[[Final Smash]]''': Ridley headbutts the target into Samus's gunship; as the gunship flies off, Ridley shoots it down with a laser that engulfs both the ship and the target in an explosion. The gunship can be seen crashing in the background of the stage afterwards. Deals approximately 40% damage.
* '''[[Final Smash]]''' '''Plasma Breath''': Ridley headbutts the target into Samus's gunship; as the gunship flies off, Ridley shoots it down with a laser that engulfs both the ship and the target in an explosion. The gunship can be seen crashing in the background of the stage afterwards. Deals approximately 40% damage.


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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