Snake (SSBU): Difference between revisions

m (→‎Aesthetics: I feel like this is a less vague term to use in this case.)
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*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting, especially his posterior.}}
*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting, especially his posterior.}}
*{{change|Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}
*{{change|Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}
===Attributes===
*{{buff|Jumpsquat is faster.}}


===Ground attacks===
===Ground attacks===
*{{nerf|Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.}}
*{{nerf|Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.}}
*{{buff|Jumpsquat is faster.}}
*{{change|Snake’s previous down smash has been changed into a double-sided kick.}}
*{{change|Snake’s previous down smash has been changed into a double-sided kick.}}


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