Directional influence: Difference between revisions

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The player can DI by pressing the [[control stick]] in any direction during or just after being hit by an attack.  There are three types of directional influence: regular DI, smash DI, and automatic smash DI.  The type of DI changes depending on when the player presses the control stick.
The player can DI by pressing the [[control stick]] in any direction during or just after being hit by an attack.  There are three types of directional influence: regular DI, smash DI, and automatic smash DI.  The type of DI changes depending on when the player presses the control stick.


===Melee DI===
==Melee DI==


===Normal DI===
===Normal DI===
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A tactic is '''double stick''' DI which involves pointing both the control stick and the [[C-stick]] in 2 different directions so the player can alter the trajectory with the control stick and use the C-stick to control the Automatic Smash DI into a different direction from the direction being held on the control stick. This was later found out to be quite useful, especially when used to get the lowest angle of knockback while ASDI-ing straight downward to tech along the ground and survive high damage hits well beyond what is possible by taking the hit into the air.
A tactic is '''double stick''' DI which involves pointing both the control stick and the [[C-stick]] in 2 different directions so the player can alter the trajectory with the control stick and use the C-stick to control the Automatic Smash DI into a different direction from the direction being held on the control stick. This was later found out to be quite useful, especially when used to get the lowest angle of knockback while ASDI-ing straight downward to tech along the ground and survive high damage hits well beyond what is possible by taking the hit into the air.


===DI in all 3 smash games===
==DI in all 3 smash games==
In the original 64 there is only Smash DI. This means that the only moves that are easy to DI out of are drill moves such as fox's down air or samus's up B. Due to this and the fact that moves have high hitstun, combos are much easier in smash 64 than melee or brawl. Also, Ledge DI is quite easier in this game than melee.
In the original 64 there is only Smash DI. This means that the only moves that are easy to DI out of are drill moves such as fox's down air or samus's up B. Due to this and the fact that moves have high hitstun, combos are much easier in smash 64 than melee or brawl. Also, Ledge DI is quite easier in this game than melee.
In Brawl, DI is not as powerful as in Melee, but it is overall easier to DI. [[Momentum Canceling]] however is incredibly useful and this helps characters survive as well as character specific techniques such as [[Bucket Braking]].
In Brawl, DI is not as powerful as in Melee, but it is overall easier to DI. [[Momentum Canceling]] however is incredibly useful and this helps characters survive as well as character specific techniques such as [[Bucket Braking]].


=== Links ===
== Links ==
[http://smashboards.com/showthread.php?t=60218 Doraki's quide to DI, Teching, and Crouch Cancelling]
[http://smashboards.com/showthread.php?t=60218 Doraki's quide to DI, Teching, and Crouch Cancelling]