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(→{{SSBM|Marth}}: consistency) |
(Add Korean Version) |
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|1.2 NTSC||DOL-GALE 0-02 | |1.2 NTSC||DOL-GALE 0-02 | ||
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|KOR|| DOL-GALE 0-30 | |||
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|PAL|| DOL-GALP 0-00 | |PAL|| DOL-GALP 0-00 | ||
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|1.2 NTSC||0e63d4223b01d9aba596259dc155a174 | |1.2 NTSC||0e63d4223b01d9aba596259dc155a174 | ||
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|KOR||315d6c0f5f6a0b778af7858a0a19c24e | |||
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|PAL||5e118fc2d85350b7b092d0192bfb0f1a | |PAL||5e118fc2d85350b7b092d0192bfb0f1a | ||
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:* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999. | :* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999. | ||
:* Many methods of freezing the games no longer cause freezing. | :* Many methods of freezing the games no longer cause freezing. | ||
===KOR version=== | |||
:* Identical to 1.2 | |||
===PAL version=== | ===PAL version=== |
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