Wobbling: Difference between revisions

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==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==
Wobbling begins with a grab by Popo. Following this, the Ice Climbers player must use one of many methods to [[desynching|desynch]] the Ice Climbers, and have Popo [[pummel]] while Nana [[forward tilt]]s or [[down tilt]]s. While these two moves are easiest and most dominant for wobbling, wobbling can also be done with staled [[forward smash]] and [[down smash]], [[back air]], [[neutral air]] in conjunction with back air, back air in conjunction with [[up tilt]], or any other move that allows for proper rhythm to be had to keep the opponent in hitstun during the grab. If done correctly, Popo and Nana will hit the enemy repeatedly in an alternating rhythm which cannot be escaped. This can lead to a [[KO]] if Nana performs a non-stale [[smash attack]] after sufficient damage has been inflicted.  
Wobbling begins with a grab by Popo. Following this, the Ice Climbers player must use one of many methods to [[desynching|desynch]] the Ice Climbers, and have Popo [[pummel]] while Nana [[forward tilt]]s or [[down tilt]]s. While these two moves are easiest and most dominant for wobbling, wobbling can also be done with staled [[forward smash]] and [[down smash]], [[back air]], [[neutral air]] in conjunction with back air, back air in conjunction with [[up tilt]], or any other move that allows for proper rhythm to be had to keep the opponent in a special form of grab histun during the grab. If done correctly, Popo and Nana will hit the enemy repeatedly in an alternating rhythm which cannot be escaped. This can lead to a [[KO]] if Nana performs a non-stale [[smash attack]] after sufficient damage has been inflicted.  


In addition to standard Wobbling, a variation called Blizzobbling can also be performed, where Nana instead uses [[Blizzard]] to attack opponents instead of using a tilt. Like Wobbling, it is also inescapable.
In addition to standard Wobbling, a variation called Blizzobbling can also be performed, where Nana instead uses [[Blizzard]] to attack opponents instead of using a tilt. Like Wobbling, it is also inescapable.


Wobbling works by the existence of a mechanics exploit in ''Melee''. When an opponent is grabbed, they cannot get out of the grab while they are in [[hitstun]]. In conjunction with any move that does damage and can go in rhythm with pummels, easiest with ftilt and dtilt, the opponent will constantly be in hitsun and unable to escape the grab, allowing the wobble to work.
Wobbling works by the existence of a mechanics exploit in ''Melee''. When an opponent is grabbed, they cannot get out of the grab while they are in a special form of grab [[hitstun]]. In conjunction with any move that does damage and can go in rhythm with pummels, easiest with ftilt and dtilt, the opponent will constantly be in this form of hitsun and unable to escape the grab, allowing the wobble to work.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
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