Zelda (SSB4)/Down tilt: Difference between revisions
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!Animation length | !Animation length | ||
| | |54 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=30}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 19:52, May 2, 2018
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 5.5% | 0 | 20 | 120 | 0 | 3.6 | 9 | 6.0 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | Punch |
Timing
Hitbox | 5-11 |
---|---|
Interruptible | 25 |
Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
|