Ness (SSBM): Difference between revisions

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'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a [[default character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, he was originally going to be replaced by [[Lucas]] from ''[[Mother 3]]''; the ultimate cancellation of the game for the Nintendo 64, however, caused [[Masahiro Sakurai]] to retain Ness.
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a [[default character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, he was originally going to be replaced by [[Lucas]] from ''[[Mother 3]]''; the ultimate cancellation of the game for the Nintendo 64, however, caused [[Masahiro Sakurai]] to retain Ness.


He is currently ranked 23rd out of 26 on the [[tier list]], placing in F tier. This is a slight fall from his already very low placement in ''Smash 64'', where he was 10th out of 12 characters, and his worst placement to date. While still having fantastic throws and a great aerial game thanks to his double jump cancel, Ness has a poor approach on the ground due to significant range issues in most of his attacks; his recovery is also easy to intercept and edgeguard against, and he also has significant trouble KOing opponents, due to his surprisingly weak KO power and due to his aforementioned poor range. As a result of these significant weaknesses, Ness has very poor [[Matchup|matchups]], with six nearly unwinnable, one even (against {{SSBM|Yoshi}}), and only three slightly favorable (against {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Pichu}}). In addition, Ness currently ranks one spot away from the bottom tier in ''Melee'', making him non-viable in tournament play.
He is currently ranked 23rd out of 26 on the [[tier list]], placing in F tier. This is a slight fall from his already very low bottom-tier placement in ''Smash 64'', where he was 10th out of 12 characters, and his worst placement to date. While still having fantastic throws and a great aerial game thanks to his double jump cancel, Ness has a poor approach on the ground due to significant range issues in most of his attacks; his recovery is also easy to intercept and edgeguard against, and he also has significant trouble KOing opponents, due to his surprisingly weak KO power and due to his aforementioned poor range. As a result of these significant weaknesses, Ness has very poor [[Matchup|matchups]], with six nearly unwinnable, one even (against {{SSBM|Yoshi}}), and only three slightly favorable (against {{SSBM|Bowser}}, {{SSBM|Kirby}}, and {{SSBM|Pichu}}). In addition, Ness currently ranks one spot away from the bottom tier in ''Melee'', making him non-viable in tournament play.


==Attributes==
==Attributes==
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