User:EXemplary Logic/Boss: Difference between revisions
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True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time. | True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time. | ||
Initiating the fight will play a short cutscene where XL and the player's character do a bit of trash-talking, in a manner true to the style of that character's home series. | Initiating the fight will play a short cutscene where XL and the player's character do a bit of trash-talking, in a manner true to the style of that character's home series. The music played is also from the character's home series, typically the most grand and epic boss battle theme available; if the series is too retro to have one, the normal secret final boss music is used. | ||
==How to unlock== | ==How to unlock== | ||
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|Mike [[Image:KirbySymbol.svg|16px]]||10% (use 1), 20% (use 2), 35% (use 3)||"Blah!"<br/>"Yeeeeeargh!"<br/>"CHESTO!"||Use 1: X yells into a megaphone, which hits in a straight line.<br/>Use 2: X hollers into a desk mike, which hits in a cone shape.<br/>Use 3: X leaps into the air and comes down with a stand mike before delivering a mighty blast of sound, which hits everywhere regardless of place or distance (and so must be dodged). Can no longer be used afterwards. | |Mike [[Image:KirbySymbol.svg|16px]]||10% (use 1), 20% (use 2), 35% (use 3)||"Blah!"<br/>"Yeeeeeargh!"<br/>"CHESTO!"||Use 1: X yells into a megaphone, which hits in a straight line.<br/>Use 2: X hollers into a desk mike, which hits in a cone shape.<br/>Use 3: X leaps into the air and comes down with a stand mike before delivering a mighty blast of sound, which hits everywhere regardless of place or distance (and so must be dodged). Can no longer be used afterwards. | ||
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|Monado Purge [[Image:XenobladeSymbol.svg|16px]]||5%||"XL getting serious time!"<br/>"Game over!"<br/>"You must suffer more!"||X pulls out its own Monado and uses it to fire a large fast-moving homing green energy projectile. If it hits, the player loses all of their charge for any mechanics and special moves where the default is "uncharged" or "inactive", and cannot charge them nor any smash attacks until the effect wears off | |Monado Purge [[Image:XenobladeSymbol.svg|16px]]||5%||"XL getting serious time!"<br/>"Game over!"<br/>"You must suffer more!"||X pulls out its own Monado and uses it to fire a large fast-moving homing green energy projectile. If it hits, the player loses all of their charge for any mechanics and special moves where the default is "uncharged" or "inactive", and cannot charge them nor any smash attacks until the effect wears off 15 seconds later. (Samus loses Charge Shot power, Wario's fart is zeroed, Shulk loses his current Monado Art and can't activate another, etc.) | ||
|- | |- | ||
|Monster Pump [[Image:PikminSymbol.svg|16px]]||0%||"MORE WATER!"<br/>"so i herd you leik mudkipz"<br/>"Go, dihydrogen monoxide!"||X fires a stream of water that has very high pushing power but deals no damage. | |Monster Pump [[Image:PikminSymbol.svg|16px]]||0%||"MORE WATER!"<br/>"so i herd you leik mudkipz"<br/>"Go, dihydrogen monoxide!"||X fires a stream of water that has very high pushing power but deals no damage. | ||
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===Trump Cards=== | ===Trump Cards=== | ||
If XL is not finished off with an attack that does 15% damage or more, they remain at 1 HP and become invincible for the duration of one final attack. Once this attack is over, they do nothing but sit vulnerable for 10 seconds. If the player refuses to hit them one last time, they will use another one in an infinite cycle. Any of L's continuous effects end once a Trump Card is used. | If XL is not finished off with an attack that does 15% damage or more, they remain at 1 HP and become invincible for the duration of one final attack. Once this attack is over, they do nothing but sit vulnerable for 10 seconds. If the player refuses to hit them one last time, they will use another one in an infinite cycle (with no repeats unless necessary). Any of L's continuous effects end once a Trump Card is used. If the player is incapacitated (e.g. broken shield), the duo do not wait 10 seconds and instead use their next attack immediately. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Name!!Damage!!Quotes!!Description | !Name!!Damage!!Quotes!!Description | ||
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|Maximum Velocity [[Image:FZeroSymbol.svg|16px]]||77%||{{color|#0000bf|"Only our light can outspeed us."}}<br/>{{color|#bf0000|"Time to bust through that sound barrier!"}}||The duo begin to fly at incredible speed towards the camera, dealing extreme damage on contact and looping back around for several passes. A spark of light is the only indication that the player must run or dodge to not get hit a split-second later. The duo make three passes a second with a total of ten laps each. | |Maximum Velocity [[Image:FZeroSymbol.svg|16px]]||77%||{{color|#0000bf|"Only our light can outspeed us."}}<br/>{{color|#bf0000|"Time to bust through that sound barrier!"}}||The duo begin to fly at incredible speed towards the camera, dealing extreme damage on contact and looping back around for several passes. A spark of light is the only indication that the player must run or dodge to not get hit a split-second later. The duo make three passes a second with a total of ten laps each. | ||
|- | |||
|Mega Eggdozer [[Image:YoshiSymbol.svg|16px]]||88%||{{color|#0000bf|"I will give you an egg."}}<br/>{{color|#bf0000|"You 'bout to get shelled!"}}||The duo teleport into the far background and get into a Mega Eggdozer, which is launched towards the stage. The egg impacts the stage once and breaks, crushing the player if it hits dead-on and dealing lethal knockback otherwise. The egg's diameter is two-thirds the length of Final Destination and takes half a second from launch to impact. | |||
|- | |- | ||
|Universal Reboot [[Image:MarioSymbol.svg|16px]]||—||{{color|#0000bf|"Can you survive the beginning of the universe?"}}<br/>{{color|#bf0000|"Ready to be blown into stardust?"}}||A vortex opens in the middle of the stage as all manner of space junk begins to be sucked in from offscreen. The junk does about 3% but can easily knock the player into the vortex, which grows slowly but doesn't end up larger than a Smart Bomb's max radius. After ten to twenty seconds, the vortex closes and detonates, which does no damage if the player isn't caught, but obliviates them if they are. | |Universal Reboot [[Image:MarioSymbol.svg|16px]]||—||{{color|#0000bf|"Can you survive the beginning of the universe?"}}<br/>{{color|#bf0000|"Ready to be blown into stardust?"}}||A vortex opens in the middle of the stage as all manner of space junk begins to be sucked in from offscreen. The junk does about 3% but can easily knock the player into the vortex, which grows slowly but doesn't end up larger than a Smart Bomb's max radius. After ten to twenty seconds, the vortex closes and detonates, which does no damage if the player isn't caught, but obliviates them if they are. | ||
|} | |} |
Revision as of 22:08, January 11, 2018
eXemplary Logic | |
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Universe | Super Smash Bros. |
HP | 1,000 (no resistances or weaknesses) |
Designed by | Themselves |
eXemplary Logic is the final bonus boss of whatever the current fangame of the month is. Once unlocked, they are fought on Final Destination.
True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time.
Initiating the fight will play a short cutscene where XL and the player's character do a bit of trash-talking, in a manner true to the style of that character's home series. The music played is also from the character's home series, typically the most grand and epic boss battle theme available; if the series is too retro to have one, the normal secret final boss music is used.
How to unlock
In order to unlock the battle versus XL, the player must clear every other single player mode with every character, including achieving a score of greater than zero for all untimed stadium modes.
Moveset
XL's moveset consists entirely of moves or mechanics from various other games represented in Smash Bros. It also may not even be complete, so watch it.
Trump Cards
If XL is not finished off with an attack that does 15% damage or more, they remain at 1 HP and become invincible for the duration of one final attack. Once this attack is over, they do nothing but sit vulnerable for 10 seconds. If the player refuses to hit them one last time, they will use another one in an infinite cycle (with no repeats unless necessary). Any of L's continuous effects end once a Trump Card is used. If the player is incapacitated (e.g. broken shield), the duo do not wait 10 seconds and instead use their next attack immediately.