Ganondorf (SSB4)/Up aerial: Difference between revisions
John3637881 (talk | contribs) (That writeup wasn't bad though, and I modified it to fit on this page.) |
|||
Line 2: | Line 2: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Ganondorf performs a bicycle kick. | Ganondorf performs a bicycle kick. It is a very versatile move that excels in speed, range, power, and edgeguarding. It is Ganondorf's fastest aerial attack, and his fastest attack overall, coming out on frame 6 and is effective at escaping combo strings, neutral game, and punishing air dodges. The initial hitbox is very strong, capable of KOing around 100% near the ledge, while the mid and late hitboxes deal low damage but is very notorious for its [[semi-spike]] angle and extremely high [[hitstun]], making it a very effective [[gimp]] and [[jab reset]] move. | ||
The late hiboxes' jab reset occurs even at 999%, and is an essential part of Ganondorf's combo game when combined with his down aerial and [[footstool]] jumping. Ganondorf can also use the late hitbox of his up air to combo into a footstool jump until mid percents on tall characters, and footstool to [[Wizard's Foot]] is a true combo on most of the cast (known as the [https://www.youtube.com/watch?v=i160RyiQfi4 Gungnir], a true combo popularized by {{Sm|Gungnir}}), which can KO at extremely low percents if used near the edge. | |||
==Update History== | ==Update History== |
Revision as of 02:26, November 7, 2017
Overview
Ganondorf performs a bicycle kick. It is a very versatile move that excels in speed, range, power, and edgeguarding. It is Ganondorf's fastest aerial attack, and his fastest attack overall, coming out on frame 6 and is effective at escaping combo strings, neutral game, and punishing air dodges. The initial hitbox is very strong, capable of KOing around 100% near the ledge, while the mid and late hitboxes deal low damage but is very notorious for its semi-spike angle and extremely high hitstun, making it a very effective gimp and jab reset move.
The late hiboxes' jab reset occurs even at 999%, and is an essential part of Ganondorf's combo game when combined with his down aerial and footstool jumping. Ganondorf can also use the late hitbox of his up air to combo into a footstool jump until mid percents on tall characters, and footstool to Wizard's Foot is a true combo on most of the cast (known as the Gungnir, a true combo popularized by Gungnir), which can KO at extremely low percents if used near the edge.
Update History
- Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
- Neutral, forward, back and up aerials all have 1 frame less landing lag.
Hitboxes
Timing
Attack
Early hitboxes | 6-10 |
---|---|
Mid hitboxes | 11-13 |
Late hitboxes | 14-16 |
Autocancel | 25-34 |
Animation length | 34 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
|