R.O.B. (SSB4)/Down tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=5% |angle=361 |bk=2 |ks=100 |fkv...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ROBDTilt.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down tilt.]] | |||
==Overview== | |||
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4HitboxTableHeader}} | {{SSB4SpecialHitboxTableRow | ||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=5% | |damage=5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=100 | |ks=100 | ||
Line 19: | Line 21: | ||
|ypos=1.7 | |ypos=1.7 | ||
|zpos=21.0 | |zpos=21.0 | ||
|ystretch=7.0 | |||
|zstretch=9.0 | |||
|type=Hand | |type=Hand | ||
|sdi=1.0 | |sdi=1.0 | ||
Line 27: | Line 31: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|3 | |||
|- | |||
!Interruptible | |||
|15 | |||
|- | |||
!Animation length | |||
|28 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=14}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavROB|g=SSB4}} | {{MvSubNavROB|g=SSB4}} | ||
[[Category:R.O.B. (SSB4)]] | [[Category:R.O.B. (SSB4)]] | ||
[[Category:Down tilts (SSB4)]] | [[Category:Down tilts (SSB4)]] |
Latest revision as of 01:35, April 13, 2022
Overview[edit]
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent.
Hitboxes[edit]
Timing[edit]
Hitbox | 3 |
---|---|
Interruptible | 15 |
Animation length | 28 |
Lag time |
Hitbox |
Interruptible |
|